Tuesday, December 17, 2013

Going for the Gold Part XVI: Merry Christmas, Matchmaking

After playing League of Legends for over two years and accumulating over a thousand normal games, I finally entered ranked play. In my own, totally objective, assessment, I am skilled enough for Gold. My placement matches disagreed, and threw me into Bronze II. This is the story of my attempt to prove them wrong. This is Going for the Gold.

This is a very special post. It's finally happened. That's right...
 League Update

You have been demoted in Solo Queue to Hecarim's Elementalists, Bronze II.
For now, that ends my griping about how close I've constantly been to demotion. I got into a Ranked lobby. I was last pick. We had Zed (mid), Sion (top), Vi (jungle), Tristana (me), and Lulu (support) against Lux (mid), Lee Sin (top), Olaf (jungle), Caitlyn (ADC), and Thresh (support). I had a very tough lane. Lulu gave up an early kill and didn't play very well, while Vi never showed up bot. Ever. I was behind and had no help from my team, but I farmed while I could and managed to pick up a few kills too. Zed left. As they were invading our base, Vi ragequit. Two leavers.

It means little, but since this is such a special occasion, I want to point something out.

Me: 4/1/0
Lulu: 0/4/5
Vi: 3/5/3
Sion: 0/7/3
Zed: 3/5/1

There are all sorts of obvious reasons why K/D/A isn't a measurement of how well one actually plays. But I want to point out, because I haven't really stressed it in these updates, that this is a recurring circumstance. In fact, the discrepancy here is considerably less extreme than it is in my typical Ranked Karthus loss. And I have 20 of those. It keeps happening.

When my friends found out that I had, almost immediately after my placement matches, risen out of Bronze II into Bronze I, they were encouraging, telling me that soon I'd probably be in Silver. Maybe they were just being polite. I've also had total strangers in my games compliment my skill, and express surprise that I'm in Bronze. Several people have told me that if I kept playing, they thought I'd make Gold by the end of Season 4. Maybe they too were just being polite. I don't know. But one thing no one told me, when I first got promoted to Bronze I, was, "You'll probably play a hundred or so games here, then get demoted back down to Bronze II." Demotion has been so close for such a long time now that I was halfway to expecting it, although I held onto the hope that I'd be wrong. Only now that it's finally happened, I find myself wondering, "What the hell?" I've spent so much time on this. And that's what I get for my effort? "You have been demoted in Solo Queue to Hecarim's Elementalists, Bronze II."

I've seen a lot of criticisms of the ranking system in League of Legends. I've had some thoughts of my own. But right now? All of that pales in comparison to whatever flaws in the system have taken me in this hundred-game loop back to where I started. If it wasn't for one little detail, I really believe that I'd give up right now.

Monday, December 16, 2013

Going for the Gold Part XV: More Bullshit

After playing League of Legends for over two years and accumulating over a thousand normal games, I finally entered ranked play. In my own, totally objective, assessment, I am skilled enough for Gold. My placement matches disagreed, and threw me into Bronze II. This is the story of my attempt to prove them wrong. This is Going for the Gold.

I just pulled myself back up to positive LP in Bronze I. I first-picked Karthus, like I always do. It was Karthus (me), Darius (top), Lee Sin (jungle), Caitlyn (ADC), and Annie (support) against Morgana (mid), Yasuo (top), Elise (jungle), Varus (ADC), and Taric (support). Following the string of five losses, then a win, then three more losses that got me here, I finally managed to get into a good game as Karthus. Nah, I'm kidding: the other team had a griefer. At first, it was actually kind of annoying. I guess what happened was that when my teammates decided to invade and grabbed the enemy blue amidst the fighting, Lee Sin got mad at me because he wanted that blue buff. So he took ours and it was no big deal. And then he died and started raging at me for stealing his leash. Huh? Well, Morgana can't kill Karthus very easily in lane, and Karthus can outfarm her all day, so things weren't going too poorly for me, especially since I started out with a blue buff. Darius started out having trouble, but eventually started winning his lane. That didn't matter, though. We were losing bot, then the enemy Varus flipped out when Taric "stole" his kill. He proceeded to throw a fit and lose on purpose in order to teach Taric a lesson. And so I gained LP and have staved off demotion for another day. My final score was 11/1/4, with, of course, the highest CS. But this game was totally unfair. Varus ruined it. I hate crap like this, even when it benefits me. This game took me back up to 8 LP.

After finally winning a game, things returned to normal. And by "normal" I mean "terrible." I was fourth pick this time. We had Gangplank (mid), Riven (top), Diana (jungle), Kog'Maw (me), and Nunu (support) against Lux (mid), Wukong (top), Malphite (jungle), Draven (ADC), and Annie (support). We got off to a great start when my support took off down the lane on his own and the two enemy bot laners ambushed me from the brush near our turret, giving Draven first blood. I teleported right back in and kept minions off the turret, but Nunu went too far out again and got killed by Draven. And of course, Diana never showed up to help us, even though the lane was pushed the entire time. Diana, Gangplank, and Nunu all fed badly, and we were doomed soon. I played cautiously and did pick up some kills, but then I'd also die when my allies were wiped out and I was the only one left. No one on my team, and I mean no one, showed any interest in protecting me for fights. My final score was 6/6/8, and really, I'm surprised it was that good. Our next least-feeding player was Riven, at 4/8/3. Two of her kills were ones she took with her ult when I would have gotten them anyway. The other players on our team all did much worse. And we couldn't have lost to a more sportsmanlike team! Draven was mocking us when some of us refused to surrender, and Annie kept bragging about having more assists than our whole team had kills, or having more kills than me. I sure do love this community. Well, now I'm down to 2 LP.

For some reason, I tried another game as an ADC right after that. Well, I was last pick, so it wasn't entirely my choice. My random support this time was a lot better, though. We had Kassadin (mid), Singed (top), Shyvana (jungle), Tristana (me), and Lulu (support) against Swain (mid), Garen (top), Kha'Zix (jungle), Quinn (ADC), and Leona (support). Lulu helped me get first blood against Quinn, then killed Leona herself before Leona could escape. From there, we had an edge, but Quinn and Leona put up quite a fight. They did manage to kill me, but we remained ahead. Swain won mid though, and joined forces with Kha'Zix to destroy our bot lane. Swain kept our team behind for a while. Our Kassadin was feeling overwhelmed and even made a show of threatening to leave. I meticulously continued progressing in my Tristana build. We were still a bit behind our team caught part of their team in the river. We didn't kill any of them, but we drove them off, then started Baron. I finished Baron while my teammates guarded me, then I entered the teamfight and got a pentakill. My first pentakill in Ranked. We destroyed their mid inhibitor before they respawned. They continued to put up a fight: Swain and Quinn even managed to kill me, but ultimately, we won. Finally, for the first time this preseason, I was part of a good game in Ranked. There was some whining on our team when Swain was destroying us, and later some whining from the other team when I was destroying them, but no real raging, and no leaving or griefing or anything like that. I finished with a K/D/A of 16/6/4. I am now at 7 LP.

In my next match, I was fourth pick. I got Mordekaiser for solo top, although I was thinking about playing Swain. I hadn't played Swain in a while. I decided that since I usually did well with Mordekaiser, I'd go with him. We had Zed (mid), Mordekaiser (me), Warwick (jungle), Quinn (ADC), and Nautilus (support) against Ahri (mid), Yasuo (top), Shaco (jungle), Vayne (ADC), and Taric (support). This game was pretty uneventful for me. Yasuo couldn't kill me, but played safely and avoided dying to me. The other lanes were dominated in our favor, so I didn't really even have to do anything. In the end, I went 2/0/4. This game brought me up to 12 LP.

During my Mordekaiser game, a friend (Vladmir the Hand) called me on Skype and we did a duo queue immediately after I finished the game. It was Lux (mid), Singed (top), Shyvana (jungle), Quinn (Vladmir the Hand), and Leona (me) against Diana (mid), Renekton (top), Warwick (jungle), Sivir (ADC), and Thresh (support). I guess this was my first Ranked Leona game. It did not go well. Their team beat our team up. We tried to hold on, but we were outplayed. Also, I'm not sure why I was playing Leona in Ranked. I guess I thought it was a Normal game. Oops. Well, I went 3/5/4. After this game, I'm at 8 LP.

Following a prolonged series of re-queues, I was able to get into a game as fourth pick. Last pick requested ADC, so I took solo top as Swain. And then last pick turned out to be Vayne—against Caitlyn. About half of my team seemed to think that Caitlyn is OP. Well yeah, when you feed her that much. If you couldn't guess, we lost. It was Kha'Zix (mid), Swain (me), Evelynn (jungle), Vayne (ADC), and Nami (support) against Morgana (mid), Jax (top), Warwick (jungle), Caitlyn (ADC), and Nautilus (support). I dominated Jax in the laning phase, denying him CS, forcing Warwick to cover for him multiple times, and eventually killing him. Then he brought three friends with him and they took my outer turret while my team watched. After so many Ranked games, I shouldn't be surprised, but I really was taken aback at just how bad my teammates, with the exception of Kha'Zix, were. They couldn't win any engagement. Most importantly, they couldn't kill Caitlyn. Ever. I was on the opposite side of the map from her until toward the end of the game. After killing Morgana, I was able to engage on Caitlyn and kill her single-handedly. Later, when they were in our base, the champions protecting Caitlyn took off to pick up kills on my teammates, and I managed to get close and kill Caitlyn single-handedly a second time. Caitlyn's final K/D/A: 19/2/10. My teammates fed her all game, then whined that she was supposedly an overpowered champion. Well yeah, when you feed her that much! Our team had 14 kills in the end. The other team had 31. Completely one-sided. I think I did fine, though. I went 6/3/3. And now I'm at 4 LP.

In case I was doubting that Riot hated me with a fiery passion, I got this stupid matchup. It was Annie (mid), Nasus (top), Xin Zhao (jungle), Tristana (me), and Lux (support) against Yasuo (mid), Dr. Mundo (top), Master Yi (jungle), Vayne (ADC), and Karma (support). Yeah, my teammates fed, but I don't really care about that anymore. The worst thing about this game was that I was lagging out the entire time. I couldn't see what I was doing, because the game was constantly lagging, all while my internet was fine, the game said I had 64 FPS, I'd experienced no lag all day before this game, and my teammates claimed I was the only one lagging. Despite not being able to see a damn thing, I somehow went 2/4/1 and picked up 100 CS, which was better than any of my teammates managed. What the hell? Also, they outvoted me and surrendered 20 minutes in. How is it that the person who is crying, "So sorry, but this game is being unplayable for me" is the only one who wants to keep going? Well, I was going to do a big Ranked binge and play even more games for the rest of the night, but after that, I don't dare risk it. Such a shame. Well, that steaming pile of bullshit has brought me back down to 0 LP, right where I was at the end of my last post.

Nothing has changed. I mean, I'm thrilled to get a pentakill with Tristana and enraged that I had mysterious lag, but really, I'm right back where I was. 0 LP in Bronze I. As before, my next post could be about my demotion. It's annoying enough that I'd play another one right now to make that stop being the case, but like I said, I don't dare risk it. This sucks.

Sunday, December 15, 2013

Going for the Gold Part XIV: Veteran

After playing League of Legends for over two years and accumulating over a thousand normal games, I finally entered ranked play. In my own, totally objective, assessment, I am skilled enough for Gold. My placement matches disagreed, and threw me into Bronze II. This is the story of my attempt to prove them wrong. This is Going for the Gold.

After I first got into Bronze I, I noticed that some of the other players in my ladder had little green medallions signifying that they had played "100 games in this league." The symbol is labeled "veteran" but I thought of it more as a mark of shame. When I pointed it out to Nick, we both basically said that we felt sorry for those players. With this post, I became one of them. It gets worse than that, though.

I got a message that I was now inactive in Ranked. I hadn't been playing because I didn't want to play with LP on the line when I wasn't comfortable with all the changes to the game. Actually, I hadn't even been playing normals much. Well, with no choice but to either lose LP due to inactivity or to risk losing it due to losing, I tried my first Ranked game in a while. Maybe I'm just feeling particularly cranky, or maybe it's the absence from Ranked, but this time I really feel inclined to recount my irritation at the brain-dead allies matchmaking apparently thinks I should get. So here I go...

Our team consisted for Karthus (me), Lee Sin (jungle), Tryndamere (top), Thresh (support), and Lucian (ADC). They had Ziggs (mid), Ryze (top), Volibear (jungle), Lulu (support), and Sivir (ADC). Firstly, I'll note that Tryndamere was fine. He won his lane and I felt sorry for him. Our Lucian seemed to do well and did get fed in-lane, but I still hate his guts. Once the laning phase ended, he moved around with no real sense of objectives and got himself killed multiple times in the jungle by wandering into obviously unsafe areas. That's not a particularly egregious offense, but he also decided, while we were ahead, that we would lose. Instead of looking for ways to win once the enemies started catching up and beating us in teamfights, he looked for people to blame. For some reason, he settled on me. He declared that I "threw." He never said why. Thresh wasn't as obnoxious, but he was too aggressive and died a lot. And then there was Lee Sin. Or rather, there wasn't. Our Lee Sin repeatedly left and then came back. I was able to hold my lane against Ziggs, but Volibear would steal our blue, give Ziggs the other blue, and attempt to gank me. And in the fashion that I've become so accustomed to with my allies in Ranked, Lee Sin blamed Thresh for some reason. Thresh was kind of bad, but it wasn't his fault that Lee Sin spent half his time on our platform. I went 6/5/6. One of my five deaths occurred when Ziggs and I almost killed each other, then Volibear tried to gank me. I escaped him, but Ziggs caught me with his ult. My other deaths, all four of them, were cases in which I was attempting to defend a pushed mid, alone, and three or four enemy champions converged on me. Not really a lot I can do about that, other than let the enemy team win sooner. So, I've just come back to Ranked, and matchmaking has given me yet another unwinnable game. Maybe it's a way of saying, "Welcome back." Whatever the case, I hate these stupid teammates and want to kick them in their stupid faces.

Coming back for a second Ranked game, I've attained yet another Karthus loss. This time, apparently the first and last picks on my team were a duo, and wanted to trade champions and take the mid and ADC roles, but didn't communicate that to the rest of us. So when I picked Karthus, they raged at me and said they'd report me, and also that Karthus is trash and always loses. Off to a great start. Well, we had Karthus (me), Olaf (top), Vi (jungle), Quinn (ADC), and Sona (support). They had Heimerdinger (mid), Shyvana (top), Amumu (jungle), Varus (ADC), and Soraka (support). I don't have a lot of experience laning against the new Heimerdinger. He has more burst capacity than the old one. But I once I got boots, I was able to dodge his skillshots, outfarm him, and beat him decisively in the laning phase. I had more CS than anyone else by quite a bit, and was starting to pick up kills so that I could carry. As before, my team was initially ahead on kills. I'm not going to attempt to assign blame for this one. We mainly lost because we were repeatedly failing to win teamfights, and there were multiple reasons behind that. Probably the biggest factor was their their Shyvana, who had initially not been dominating lane because Vi pressured her with ganks, started to snowball. Olaf lost lane, but there was more to it than that. I was able to beat Heimerdinger in my lane, but by initially giving up mid, the other team was able to have their Amumu help Varus win bot, which forced Vi to abandon top in attempt to mitigate that, leaving Olaf exposed and allowing Shyvana to finally start getting fed. I'm not sure what I should have done differently, but it's definitely the case that what I did do was not enough. My final score was 7/3/11.

For my third loss in a row in this post, and my fifth loss in a row in Ranked, I jungled as Amumu. I haven't been playing him with the changes, but that wasn't really a factor. Amumu is really easy to play. That being said, I probably shouldn't have been playing him. Our first pick apparently thought that, since Amumu wasn't banned, it would be a good idea to have him on our team. First pick asked if anyone wanted Amumu. We had two people that wanted to duo bot, and another person that wanted top, so I thought, "Why not? I'll jungle." So I gave the first pick Elise, as requested, and took Amumu. Our top was Garen. Our bot laners were Sivir and Taric. The other team consisted of Fizz (mid), Akali (top), Fiddlesticks (jungle), Varus (ADC), and Lulu (support). At first, everything seemed fine. We started falling behind so quickly, I'm not even sure what caused it. My final K/D/A was 2/6/2. Garen fared a bit better at 2/4/2, but the others got killed even more (8 deaths for Sivir, and 10 for the others). No one on our team got more than two kills. We tried to hold them off, but it was a slaughter. I have to say, though, that with all the trolls I've been getting, I can't really be mad at these guys. They didn't do anything wrong. Well, they did push too much when I advised them to defend, as none of the enemy champions were visible, so they were probably setting up ambushes. But hey, I've been seeing so much worse lately that it doesn't seem that bad. These guys were actually all rather friendly, despite how doomed we were. I'd play with them again—just not in Ranked.

Well, my next game broke the losing streak. I was last pick, but I got to ADC, so whatever. We had Yasuo (mid), Fizz (top), Kha'Zix (jungle), Tristana (me), and Taric (support). They had Teemo (mid), Lee Sin (top), Volibear (jungle), Lucian (ADC), and Leona (bot). Things seemed fairly close overall in the laning phase, but I was outfarming Lucian and picking up some kills, so I was pretty confident we'd win (fed Tristana usually does). We started pulling ahead a bit, and it turned out that their 9/6/1 Lee Sin had left the game. He never came back, and we won the 5 vs. 4 pretty easily. Not the way I'd like to win, but I did finally pick up a Ranked victory as Tristana. She's apparently my new default ADC, replacing Sivir. I went 9/3/8.

With some renewed confidence coming off my victory as Tristana, I tried another. This time I was third pick and it looked like we needed a solo top, so I went with Mordekaiser. Our team was Cho'Gath (mid), Mordekaiser (me), Nasus (jungle), Lucian (ADC), and Leona (support). The other team had Akali (mid), Garen (top), Shyvana (jungle), Jinx (ADC), and Taric (support). Things weren't going too badly for me at first, but I got no help from our jungler in the entire laning phase, while the enemy jungler and mid helped Garen pressure me. At first, he couldn't do anything, but after I died three times, I stood no chance against him. And still, I got no help from our jungler. To be fair, our jungler was being destroyed too. So was bot. So was mid. It was looking like a complete shutout, until eventually Akali was too aggressive and got picked off by Lucian. Still, we had one kill, and they had a lot. Garen decided to troll our team by trying to "proxy" farm top while his team pushed the other lanes. It would have ended pretty quickly, but two of us, Cho'Gath and myself, started to pick up kills. The rest of our team couldn't do much but try to piggyback off us. They were kind of bad. Actually they were really bad. Especially our Nasus, who had a silver border, but was completely incompetent. It sounds like I'm especially bitter, but there was a very evident gulf in skill between three of our players (Nasus, Leona, and Lucian) and the other two (me and Cho'Gath). I really don't see why matchmaking would do this, or how it's supposed to actually place people properly in ladders. Cho and I tried really hard to win, but this was yet another unwinnable game. My final K/D/A was 11/7/7. I should note that despite the fact that I had the most kills, fewest deaths, and highest CS, I was unhappy with my own performance in this game. I had too many early deaths, even taking into consideration the amount of help the enemy Garen had to get in order to take control of the lane. I do not believe that I could have changed the end result, but I could have done a better job anyway.

I've tried another Karthus game. This one is, yet again, putting me perilously close to demotion. I'm at a loss here. Our team was Karthus (me), Garen (top), Vi (jungle), Jinx (ADC), and Leona (support). Their team was Ahri (mid), Riven (top), Udyr (jungle), Vayne (ADC), and Fiddlesticks (support). I held my lane and outfarmed everyone but the enemy Riven, but it quickly stopped mattering. Garen and Riven got fed off each other and off both junglers, while our bot was destroyed. The fed enemy Riven and Vayne proceeded to demolish our team repeatedly. I tried to hang on, but I couldn't do a thing. The game lasted long enough for me to become reasonably powerful, but a Karthus with 6 kills is no match for a Riven with 20. My final score was 6/5/8. Bad for a Karthus game, but I consider myself fortunate to get any kills at all in a game like this one. My team was completely outclassed. This was just a bad, stupid game. Our Jinx, Vi, and Leona were noticeably unskilled. Yet another instance of matchmaking giving me what amounted to an automatic loss.

For my last game of this post, I'm down to 0 LP. Yay. I took Karthus against a Pantheon mid and killed him once. It probably sounds like I keep making excuses for my losses, but the dogs here all went crazy, distracting me exactly when Fiddlesticks showed up to gank me. I probably overextended anyway. Whatever. So I gave up one death and was 1/1/0. Then I got back into the swing of things and continued holding the lane and outfarm Pantheon. So far, not great, but not bad. And then my whole team raged at me because they lost their lanes, allowing the other team to roam. Since I still held my lane, the enemies were eager to put an end to that, so they harassed me and tried to kill me, but I was cautious and avoided it. My team surrendered, as I was the only no vote. Frankly, I'd prefer to have 20-minute surrenderers booted from Ranked play entirely. I know it's part of the game, and I've surrendered myself in Normals, particularly when my team had leavers. But to just give up like that in a Ranked game? What's the point? Go play Normals if you want to surrender at 20. Not that I harbor delusions that I was going to carry this particular game. All four of my teammates were feeding. But I still wanted to try, dammit. Also, I find it absurd that four players, all of whom are feeding, would decide that the reason they are losing is the one non-feeding player on their team. No matter the details, that's just specious. Where does matchmaking find these blockheads? I mean, I always hear about how terrible the League of Legends community is, but personally, I've always believed that to be mostly hype.

So that's it, then. I've finally dropped all the way to the bottom of the ladder. I want to say something here about how I could improve my gameplay and turn things around. I want to say something about how maybe I've underestimated just how much skill Gold takes. But I'd be kidding myself. Petty as it seems, I have to be honest with myself and admit that I absolutely, totally, completely, utterly, conclusively blame the teammates that matchmaking is saddling me with. I'd be happy to take responsibility for my actions in these games. I'll gladly own what I've done. It isn't enough, and shouldn't be expected to be enough.

Well, I now have 49 wins and 61 losses. I'm at 0 LP in Bronze I. It's entirely possible that my next update in this series will be about my demotion. I'm going to try my damnedest not to make that the case, but really, I have no say in that. Matchmaking will either screw me over yet again or it won't. I guess we'll find out.

Friday, November 15, 2013

Going for the Gold Part XIII: The End of Season 3

After playing League of Legends for over two years and accumulating over a thousand normal games, I finally entered ranked play. In my own, totally objective, assessment, I am skilled enough for Gold. My placement matches disagreed, and threw me into Bronze II. This is the story of my attempt to prove them wrong. This is Going for the Gold.

 Well, the season is officially over. Since my last update I've made, well, let's see...

Progress! Kind of. I mean, not really. But I did pass 100 total Ranked games. So there's that. But on with my recaps.

Well, I had an Udyr game that I wasn't happy with. I didn't feed or even die early on at all, but I couldn't pick up kills or keep my teammates from losing early engagements and we lost too heavily in our side lanes. The enemies snowballed and I couldn't get close enough to make an impact. I went 0/4/7. Udyr is one of my favorite champions and can be really fun to play, but if he falls behind, his nonexistent range makes it nearly impossible to accomplish anything. Also, I think I'm generally weak in two roles, and those are jungler and support. When I'm mid, top, or bot, I can almost always keep up by farming minions and freezing my lane. Playing a role that doesn't have that option, even if the option wouldn't win the game anyway, I feel like my gameplay is nerfed. I have had games where I've done well as a jungler or support, but I never go 0/4/7 and feel helpless when I'm solo mid.

My 100th Ranked game was a rather one-sided affair. I was playing Karthus, if that's any hint. Actually, I found this one really amusing. I had first pick, and the other team captain banned Kassadin and Fizz. I banned two more problematic champions and picked Karthus. In response, our last pick made some remark like, "Ew, first pick Karth" to which I replied, "Fuck you" or something like that. That player then exclaimed "counterpicked" when the enemy team took Annie as their mid. I think I said, "Shut up." But I didn't mute my heckler, who ended up taking Poppy as a jungler, something I've usually considered too risky. In truth, Annie really is kind of problematic. I've noticed that Annie players in Ranked tend to be either very bad or very good. And the good ones can kill me if I'm not careful. Annie gets massive burst damage way before Karthus can get going, and combining that with her stun makes her really dangerous to lane against. This Annie wasn't terrible (she let me farm too much, but she did prove herself and pick up several kills eventually), but I avoided her pretty easily and outfarmed her. She got underfarmed. The enemy jungler, a Rengar, was too aggressive, so our top (Udyr) and jungler (Poppy) started to control the game, right before I got enough AP to begin snowballing. And then our Poppy, who was 6/1, said something in the chat like, "Karth, you're 5/0. I apologize for my earlier comment." Maybe it shouldn't seem that novel, but I was impressed because I've been playing this game for two and a half years and I've scarcely ever seen someone apologize like that. And in Ranked? Never. I said, "Aw, thanks" and Poppy said, "Thank you for proving me wrong." We went on to get even more fed. I ended the game going 12/1/11.

Back at the beginning of October, I mentioned that I queued with what appeared to be a Caitlyn-only player. Well, I had mostly forgotten about that person, rejected a few invitations to Ranked games because I didn't feel like playing Ranked anyway. Well, this person had apparently played a lot of Ranked games in the interim. Seriously, it must have been well over 200 games, most of them with Caitlyn. Well, today I got another invitation to play Ranked. I figured I might as well. I got first pick, and went with Karthus, of course. I won't call out this individual by posting a summoner name, but our Caitlyn, my duo partner, was extremely toxic. Most of it was directed toward our Mordekaiser solo top, who seemed to have connection issues. But Caitlyn raged at the entire team, insisting that we were all throwing the game and that it was obvious from the start that we were going to do so. Our jungler, playing Vi, tried to calm Caitlyn down and focus on winning. So did I. But the chat was filled with Caitlyn's useless raging. Mordekaiser, offended by Caitlyn's personal attacks, lashed out, so it got even uglier. And because this was going on from just about the beginning of the game and it ran long, we had to endure it for over an hour. All of our turrets were destroyed. They got Baron at least once. Vi's suicidal initiations combined with my massive damage eventually won us some key fights. We killed most of them and had the remaining enemies slowed down, so we could catch them and ace them. We pushed into their base and won. I went 15/7/16. Caitlyn whined that we should have lost. Vi and I both decided to report Caitlyn and we added each other as friends. And then I got another invitation from Caitlyn. Hilarious.

My next two games with done in a duo queue with a friend (Vladmir the Hand). I was last pick in both. First, we needed a jungler and I saw that the other team was much tankier than ours, so I took Amumu to compensate. Our Kennen mid declared the game lost because we had a Sivir bot, and then Sivir and Kennen decided to spend the whole game raging at each other instead of actually playing the damn game. My duo partner, playing Ryze solo top, did well. I was doing OK, but eventually our doomed mid and bot lanes became too much, especially once they got a fed Vayne. I went 4/5/6.

In my latest Ranked game, I was Sona, supporting Quinn (Vladmir the Hand). In the laning phase, we seemed to be doing well, but both mid and top were completely zoned. I shouldn't be too hard on them. The other team had strong mid-to-late damage output and they simply overpowered us. Yet another game in which someone whined about my Clairvoyance. And yet another game in which I saw Nidalee mid fail against a real mid-laner. Also, they were the same person. But I wasn't so great myself this game, either. I tried to save teammates with my ult and failed too often in the endeavor. It was a rather brutal game. I voted no on the surrender, but I can't really blame the team for outvoting me: we were losing every fight. I went 1/5/4.

Lifetime W:L: 48:53
Current LP: 24

That's right. I had 22 LP for my previous update. I've climbed the ladder a little bit, despite the losing record. Progress?

Wednesday, November 13, 2013

On the Sivir Rework

This is something that still irks me. I didn't really rant about it when it happened, so I'm going to take the time to do so now. But first, I want to say a bit about my own experience with Sivir...

I first encountered Sivir in 2011, way back before she'd been reworked the first time. I was new to the game and found her rather confusing, mostly in the same way that I found all AD carries confusing at the time. As I learned more, I developed a great appreciation for her. I got Tristana for free through the Facebook offer, but Sivir was the first ADC I actually bought with IP. Sivir got me into the habit of playing a very conservative bot lane, picking up last hits no matter how much pressure was on me, and building up enough damage output from items to wreck teams, eschewing defensive items in favor of tactical gameplay. It's still how I play pretty much all of my carries.

Sivir's incredible late game has never really been a secret, but in some ways it has avoided capturing the attention of the majority of players. Traditionally, other champions have been seen as better for extreme carrying. Tristana gets massive range, an AS buff, and high mobility with her Rocket Jump. Vayne gets evasion from Tumble and Final Hour, a stun, and extra damage from Silver Bolts. Kog'Maw gets massive range, armor shred on Caustic Spittle, and extra damage from Bio-Arcane Barrage. In theory, Sivir can't compete with that. In practice, Sivir has a lot going for her late game. Or rather, she did. Between her first and second reworks, Sivir was the best split pusher of any ranged champion, possibly the best base-defender against enemy minions, and could attack entire teams with Ricochet, targeting initiators from a safe distance and managing to damage enemy carries.

After Karthus and Singed, Sivir was definitely my third most-played champion in Season 2. She was my go-to ADC. I got my first pentakill with Sivir. Season 3 changed my itemization, but I quickly settled on a new build that I liked even more than the one I'd been using in Season 2. I branched out, becoming proficient with some other ranged AD champions, but Sivir was my best. That was why she made my "A" list for Ranked games, and subsequently became my second most-played champion for Ranked (after Karthus). I think that I've mentioned all of my Ranked games in my "Going for the Gold" series, so anyone who actually reads through that will see that I've been relying on Sivir. At first, she was the only ADC that I was really playing, and I haven't seen success with any other ADC so far. Before the recent rework, I could have been described as a Sivir main.

Every time Riot reworks a champion, there is some outcry over the changes. Until now, I haven't been in that group. But I do contend that this time, it's different. Here are some reasons...

  1. Sivir had already been reworked before. There'd been some bemoaning the loss of her Ricochet output following the first rework, but generally, she still felt like the same champion, with the same capabilities. People were happy with her.
  2. Sivir lost her niche with this rework. Her pushing power is gutted and she's not particularly better at mowing down waves of minions swamping her base than any other ADC.
  3. There wasn't anything wrong with Sivir. She did her job. She wasn't dominant, and she wasn't underplayed. A lot of players liked her mechanics, enjoyed playing her, and liked her lore and personality. The one problem, which everyone knew about, was with her clunky, outdated model. Triangle feet and running in slow-motion. Sivir looked bad. No doubt about it. And I get the impression that Sivir players initially assumed that Sivir was simply getting a VU. Instead, they hit her mechanics with a wrecking ball, gave her a voice that makes it sound like she has laryngitis, and made her lore go from enigmatic to bland. Maybe the bit about lore should be a separate rant. I don't think I've seen anyone make a case for any of the lore revisions Riot has done. And it's not like the bar is set in some particularly loft manner. Most of the champion lore is pretty bad. And yet Riot manages to find their oldest, worst-written lore and replace it with something that is much, much worse.
  4. With previous reworks, many players pointed out something like how the invisible Karma mains somehow turned up to complain once there was a rework. That sort of thing. But with every rework I can remember, the champion was either technically broken due to general gameplay changes (Jax, Kayle, the first Sivir rework) or horribly underpowered and too difficult to buff without becoming overpowered (Sejuani, Karma, Heimerdinger). Sivir is the one exception. I don't have the numbers to prove it, but just from experience I can tell that she was seeing her fair share of play. Sivir mains didn't magically turn up once there was a rework. They really did exist, and there were a lot more of them than there were Karma mains.
  5. Everyone who has spoken positively about the new Sivir wasn't playing the old Sivir. This ties into the previous item, but it's important. I have seen positive reception for the Sivir rework, but none of it has been from people who were already playing Sivir. Riot is already in the business of making new champions. They shouldn't take away popular champions from one group to give a new champion to a different group.
  6. They changed Sivir from an AD carry to a weird AD caster. Her single-target DPS is a shadow of its former self. Other reworks haven't so fundamentally taken something away from a champion. Jax went from being a lategame killing machine to being a lategame killing machine with some tweaks. Sejuani went from being a tank to being a tank. Sivir simply cannot be played as she was being played before, even though other champions with similar functionality retain it. The closest I can think of is Evelynn, and that was a rework of an entire mechanic, and still not comparable to what's been done to Sivir.
  7. They really fixed what wasn't broken. There were some calls for mechanical change to Sivir, but they were generally either about her autoattack range, and most Sivir players seemed fine with her range anyway. "I want less sustained damage and more burst," said no Sivir player ever.
Well, that's my rant. Sivir's horrible rework has come and is here to stay. I've lost my favorite ADC. Rather than try to salvage Sivir, I'm shifting my focus to other champions. It looks like Kog'Maw might become my new "main" ADC.

Wednesday, November 6, 2013

Going for the Gold Part XII: Failure in Season 3

After playing League of Legends for over two years and accumulating over a thousand normal games, I finally entered ranked play. In my own, totally objective, assessment, I am skilled enough for Gold. My placement matches disagreed, and threw me into Bronze II. This is the story of my attempt to prove them wrong. This is Going for the Gold.

Well, I haven't made one of these posts in a while. Part of the reason is that I haven't been playing many Ranked games. They've extended the end of Season 3, something I've known about for a while, but haven't commented on. I should note that I'll still be in Bronze when Season 3 ends. Going for the Gold, but I'm not getting any closer at the moment. Many people have been attempting to get promotions before the season ends. I'm not going to try that because it isn't a realistic goal. I'm not moping when I say that, just stating a fact. Here, I'll even support it.

When I concluded my previous post in this series, I had 33 LP in Bronze I, with 43 wins, 46 losses. A losing record overall, something that has been true for a while with these posts. Since then, I've played some more games. I don't remember the details about most of them, but I do have a few notes...

Tristana loss (we had a leaver)
5/3/3

Swain loss (the rest of my team fed)
7/4/8

Karthus win (I've got nothing, but apparently I sure did pick up a lot of kills in this one)
22/6/15

Mordekaiser win (my lane opponent was an inept Renekton and our ADC got fed anyway)
5/2/8

Kog'Maw loss (the rest of my team fed)
6/6/0

Karthus loss (both side lanes fed hard, then the other team started pushing mid and killing me)
2/3/4

Vayne loss (my lane partner, a Jinx, trolled the team and fed hard)
1/3/0

Kog'Maw loss (my lane partner, a Ziggs, intentionally fed—yes, I did get two fake supports in a row)
7/11/8

Karthus win (actually a pretty decent game)
5/2/10

Lifetime W:L: 46:52
Current LP: 22

This fits the pattern of my previous posts: my position in Bronze I oscillates, but it keeps spending more time near the bottom. The gap between my losses and my wins slowly widens. I titled one of my early posts "Going Nowhere." At the time I assumed that "eventually" I'd start going somewhere, specifically up. Now that I have more data, perhaps I should use the title, "Going Down—Very, Very Slowly." That I'm headed the wrong direction is one reason I won't be making Silver by the end of the season. But there's another reason: I'm just not playing that much Ranked right now. I have other priorities, and I've been having more fun with Normal games. I do still intend to make Gold, but it's both unrealistic and not worth my time to race for it at the moment.

Thursday, October 3, 2013

The Importance of Roles: Individual Mid & Late Game Roles

Everyone knows the current meta revolves mostly around roles. How in depth you understand why certain champions tend to do well where isn't really important now but I also am assuming most people know lanes typically have certain roles. But when you're in champion select, calling out lanes isn't enough coordination to avoid redundancies on your team.

Think of roles as fitting into two categories: What are you expected to do by "yourself" (Mostly during laning phase)? What are you expected to do with the team?

The basics of each lane are hopefully obvious. Farm up while denying the opponent farm, secure their tower while protecting your own, help nearby allies, etc. But a lot of people miss what they're supposed to be doing mid and late game in-between team fights: Warding; Farming; Defending; Shopping; Securing Objectives (Pushing, Buffs, Dragon, Baron, Shut Downs, Forcing Team Fights).

People forget that essentially any role and champion can do these things. Some require at least one other person and some champions and roles are better than others at certain things but the most obvious case of missed opportunities between team fights is lack of warding (Usually at the expense of splitting limited farm among too many people to really help anyone).

Splitting up to do different things between team fights isn't necessarily suicide but does require strong map awareness (Read wards). If you want to push and there isn't enough ward coverage, you'll probably need another person on wards for a bit. Yes, more often than not this does mean someone besides the support has to buy wards.

When setting up for a team fight, it's important to think of who, where, when, and why. You wont be able to see who is where and when they're going to be in the fight without good map awareness so why take a chance?

Farming and buffs late game should usually be reserved for those that get the best use out of the gold or benefits (Either the under leveled/ineffective at their role or the strongest carry). Running to a lane to take farm that your ADC just as easily could take to finish your 2nd Warmog's doesn't help your team. A jungler refusing to give blue to his mana hungry APC can be directly responsible for most of the missed kills in the next team fight. But don't refuse to farm if the opportunity is right. Letting creeps go is not only wasteful but can result in the lane being pushed and losing objectives.

Defending is one of those things people will have different opinions about no matter what. In general, 3 more dead champions than the other team should result in an objective (taking a tower, shutting someone down, etc). If you can't trade an objective when you lose an objective, you're losing. Don't get confused and think that losing two towers for killing 3 opponents and grabbing a tower is a neutral exchange.

The amount of farm needed to equate an objective is pretty drastic. If you're saving a tower from a creep wave while only two enemies take a tower, theoretically anything you do would be a loss. In any other scenario involving farming vs defending, you're directly contributing to your team's loss by not defending. 3 enemies on a tower means someone has to defend. Ideally, if you kill all 3 you can take another objective or if 2 people can stall/successfully defend the tower, the rest of your team should be able to take an objective.

Nothing frustrates me more than someone not being around for a team fight or slowing the team down from capitalizing with a team fight because they're shopping. Fucking wait until there's down time. It's one thing to run for a carry to run back and get a Mejai's or something ridiculous before mowing down mid but if your team is in their nexus and you have more than 10% health and are heading back to spawn, you better fucking disconnected.

League of Legends is about objectives. You can go 20/0/15 and still lose. Why? Because the enemy took more or an equal amount of towers and capitalized. You win League of Legends by taking the enemy nexus. You have to break down their nexus towers, at least enemy one inhibitor, that inhibitor's tower, and all the enemy towers in that inhibitor's lane. Super creeps can take the nexus towers and nexus if the enemy doesn't intervene. If you're not doing something to help your team take a tower, inhibitor, or distract the enemy from your creeps, you need to be protecting your towers, inhibitors, or creeps.

Unless you're a carry, farming doesn't directly help your team accomplish its main objective. Denying your opponent farm does hurt your opponent from accomplishing theirs. If you're a bruiser and you're rolling mid game, help feed your carries or win the game before their carries get rolling. Letting people free farm because you're uselessly wandering or dead helps your opponent win main objectives and thus the game. Don't be afraid of dying but be aware of when your team can cover for you if you do. It should take you 3 deaths before they secure your lane's tower.

I know I covered a lot here but the importance of what everyone should be doing and when is vital for the explanation of both kinds of roles which I'll cover later.

How much time should be devoted to League?

Since lolking.net's "charts" down so I can't do my piece on some of the Champions with the lowest win rate and why, I suppose I should do a brief update of why I haven't been posting as much as old wind bag (Stephen).

I haven't been playing League. In fact, I uninstalled it.

I'm in school right now and at the beginning of each quarter I usually try to distance myself from distractions for a few weeks. This quarter I'm also doing NaNoWriMo and working weekday nights.

Honestly, I don't really know where the balance point is for me and League. I'm sure a lot of people have this problem especially those who know a lot of people that play. A lot of the issue comes from the fact that games are so long but so frequently thrown, carried by unbalanced teammates, or victims of unbalanced match making. To that end, it almost doesn't make sense to play anything but ranked since going through two independent matchmakings stretches the problem out for longer.

So I guess the question boils down to: Can you improve and advance in League by never "practicing" outside of ranked?

I'll have to get back to that another time.

Wednesday, October 2, 2013

Going for the Gold Part XI: Recovering

After playing League of Legends for over two years and accumulating over a thousand normal games, I finally entered ranked play. In my own, totally objective, assessment, I am skilled enough for Gold. My placement matches disagreed, and threw me into Bronze II. This is the story of my attempt to prove them wrong. This is Going for the Gold.

Well, by now you know the drill. I took a bit of a break after plummeting to 2 LP in Bronze I, but I recently came back. I've completed seven Ranked games since then...

Game 1 as Sivir
Our team: Sivir (ADC), Cassiopeia (support), Malzahar (mid), Lee Sin (jungle), Maokai (top)
Their team: Renekton (top), Fizz (mid), Draven (ADC), Janna (support), Amumu (jungle)
I was terrified that the Cassiopeia support would backfire on me, but we won lane. I didn't catch any outright trolling on the enemy team, but they fell behind and ended up surrendering early on.
K/D/A: 2/1/2

Game 2 as Udyr
Our team: Udyr (jungle), Varus (ADC), Cho'Gath (top), Lux (support), Brand (mid)
Their team: Hecarim (jungle), Caitlyn (ADC), Teemo (top), Nami (support), Twisted Fate (mid)
I got coerced into jungling, kind of. It's not that I mind, it's that I wanted to win. Well, our bot lane struggled and our top lane was completely trounced, but I picked up some kills and helped Brand pick up even more. He got fed and carried. I had a neutral K/D in the end because I started getting destroyed by their fed Caitlyn before I could reach anyone with Udyr's melee-only capability. I went from 8/3 to 8/8. Still, we won.
K/D/A: 8/8/6
Udyr W:L ratio: 3:1

Game 3 as Maokai
Our team: Maokai (jungle), Kassadin (mid), Corki (ADC), Sona (support), Akali (top)
Their team: Jax (top), Master Yi (jungle), Ezreal (ADC), Karma (mid), Volibear (support)
Another jungle game for me, but it became my first Ranked Maokai win, so I was thrilled. This would actually have been a very easy game, but Akali fed the crap out of Jax. Kassadin and Corki were huge jerks, so the only person I liked in this game was our Sona. Jax ended up killing any of us pretty easily, but we were ahead enough against the rest of his team that we still pulled it off.
K/D/A: 4/5/15
Maokai W:L ratio: 1:4

Game 4 as Karthus
Our team: Karthus (mid), Olaf (top), Nasus (jungle), Graves (troll), Vayne (ADC)
Their team: Jarvan (jungle), Viktor (mid), Singed (top), Leona (support), Sivir (ADC)
The Graves player had last pick and hadn't been communicating in the lobby. Apparently he didn't want to support, so he decided to play a different game: "Compete against Vayne in bot lane, then pretend she's the toxic player in the allchat." I had my hands full with a strong Viktor player (the new skin made him momentarily popular, it seems), but I was Karthus, so it was fine. But our bot lane was dominated enough that we fell behind on objectives. With Sivir and Singed to split-push we fell even further behind. Graves was spamming the allchat with caps lock lies about our Vayne. We lost, of course. Well, I'd won three in a row and wasn't expecting to be able to keep it up forever. Does Riot have special androids that join queues with me and activate "troll mode" when I play Karthus? I mean, that's crazy talk. But I can't prove it doesn't happen...
K/D/A: 8/3/7
Karthus W:L ratio: 13:15

Game 5 as Sona
Our team: Sona (support), Viktor (mid), Garen (top), Olaf (jungle), Caitlyn (ADC)
Their team: Hecarim (jungle), Sivir (ADC), Mordekaiser (top), Diana (mid), Blitzcrank (support)
I was last pick and our enthusiastic Caitlyn player seemed to think I should play Sona. I acquiesced. Caitlyn was too aggressive, but that managed to get her some unlikely-seeming kills, even if she died to get them. I ended up having another one of my awesome Sona games, which started to wear them down. Hecarim attempted to use ganks to bully us and ruin our positioning for teamfights, but I blocked some of that with my ult. It started out fairly even (their top was crushing ours, while we were a bit ahead elsewhere), but turned into a great game for our team.
K/D/A: 5/0/13

Game 6 as Sona
Our team: Sona (support), Singed (top), Elise (jungle), Fizz (mid), Caitlyn (ADC)
Their team: Warwick (jungle), Mordekaiser (mid), Corki (ADC), Fiddlesticks (support), Olaf (top)
The Caitlyn player from the previous game asked to duo queue with me. This person was sort of odd, seemingly wanting to always play Caitlyn and always ban Corki and Fizz. Things were going poorly for us from the start, but I figured I'd just keep healing and try to hold Corki and Fiddlesticks off until we could get strong enough to outpoke them. Then our Elise came in, with less than full health, for a psychotic gank when Corki and Fiddlesticks weren't even overextending. Elise got killed while Caitlyn chased Fiddlesticks down the lane. I tried to save Elise, being too far back to save Caitlyn. Corki killed all three of us, and then the rage commenced. I think mid and jungle might have been a duo queue, because they raged about all three of the other players, despite not doing well themselves. The game was a total disaster.
K/D/A: 0/8/12
Sona W:L: 4:3

Game 7 as Sivir
Our team: Sivir (ADC), Wukong (top), Lux (mid), Diana (jungle), Leona (support)
Their team: Akali (mid), Pantheon (top), Xin Zhao (jungle), Nami (support), Ezreal (ADC)
I don't want to be too hyperbolic about this one. Anyway, let's see. On the downside: Wukong being an asshole in the pre-game lobby spamming about how we needed to give him top because he's smurfing and blah blah blah I added him to my ignore list before the game even started, Diana being a pompous idiot about my inability to kill the Akali she was chasing through our jungle with no wards, and Leona having to take a phone call and not really paying attention to the game for the first part of it. On the upside: me. No really, I was being outfarmed by Ezreal and ganked by Xin Zhao at first, but then I decided to win, so I did.
K/D/A: 9/3/5
Sivir W:L: 6:6

Lifetime W:L: 43:46
Current LP: 33

Monday, September 23, 2013

Going for the Gold Part X: Bad

After playing League of Legends for over two years and accumulating over a thousand normal games, I finally entered ranked play. In my own, totally objective, assessment, I am skilled enough for Gold. My placement matches disagreed, and threw me into Bronze II. This is the story of my attempt to prove them wrong. This is Going for the Gold.

I fear my journey has taken a turn for the worst. I'm perilously close to being demoted back down to Bronze II. In my very first post in this series, I mentioned that I started out in Bronze II, but pretty quickly climbed the ladder and made it into Bronze I. I've been stuck in Bronze I ever since. I've gotten close to the top, but never actually managed to reach a promotional series, because I'd run into a losing streak. Lately, it's gotten worse. I did win a few games and I thought of this as just a temporary setback, but it's now it's worse. So very much worse.

I queued up for another game, hoping to get back on my way to the top. I had first pick, so I was able to secure my Karthus. As the draft progressed, I thought we had the better team. So did one of the enemies, because Summoner 5 dodged. I ended up lower in the pick order this time, and mid was available, but I couldn't safely pick either Karthus or Kassadin. I decided to try Swain. I ended up laning against a Malphite. First time I've faced a Malphite mid. But their jungle was Master Yi. He destroyed us. Also, my teammates seemed to wander around aimlessly and I was always caught alone. It was a terrible game. I went 0/5/1. No more Swain for me. Not for a long time. This game was too depressing. We were so thoroughly annihilated.

For some reason, I opted to try another game. I was desperate to get out of the hole I'd fallen into. Well, for my next game, I was last pick. I was forced into the support role with an Ezreal, so I took Alistar, not really knowing what to do. We laned against a Quinn and a Leona. I bullied them with my Pulverize and took a lot of damage in return, but I figured it would give Ezreal a chance to farm minions and harass Quinn without any reprisal. He didn't really do that. I got hurt and had to back off, but I had potions, so it was fine. Ezreal finally started attacking, but he got caught by Leona repeatedly. I saved him with Pulverize and Headbutt multiple times. He was confused and wondered what the hell I was doing. Eventually the pressure was too much. None of my teammates seemed to be very good or do very much damage. Our Shen solo top was the only one getting kills, and we fell way behind. Ezreal raged at me and Udyr. Udyr raged at me and Ezreal. I tried to just let it go and move on with the game. Of course, it only got worse. I ended up going 1/4/4. Other than the low number of assists, that's about normal for a support tank. We did make it past the 20-minute mark, as there was a surrender vote, but we didn't last long after that. It was another annihilation.

I now have 38 wins, 44 losses. I have a 46.3% winrate. This is all bad. But the worst part is my current LP: 2. I'd say something like, "If I can't turn this around, I'll be demoted." It seems like the appropriate thing to say, but it's not quite right. I can't turn this around. It's not possible. I want to take responsibility for this. I want to be the force that moves me up the ladder and toward Gold. I don't want to be the person blaming others for failure. Still, there's a point where reality interferes too much with that ideal, and I passed that point a long time ago. I can't win these matches. Either the matches change, or I get demoted. It's not within my power to turn this around. Coming to terms with this helplessness is a bit grating. I am done for now. I don't know when I'll play more Ranked games, but it won't be today. I'll probably play a couple of games tomorrow, but they won't be Ranked. Some day soon, I'll get back to this. For now, I need a break.

Going for the Gold Part IX: Attack of the Trolls

After playing League of Legends for over two years and accumulating over a thousand normal games, I finally entered ranked play. In my own, totally objective, assessment, I am skilled enough for Gold. My placement matches disagreed, and threw me into Bronze II. This is the story of my attempt to prove them wrong. This is Going for the Gold.

For some reason, LOLReplay never captured the first three games that followed my last update, but I remember them to some extent...

First there was a Sivir game. I can remember this one because I whined to Nick about it. The last pick was going to support. At the last second, the person who had volunteered to support picked Shyvana and took Clarity. Shyvana rushed Aegis of the Legion and charged aggressively into our lane opponents, feeding them. Before that could really get going, our jungler, Lee Sin lost a close fight in our jungle and immediately left, never to return to the game. On top of all that, our solo top was apparently playing Nasus for the first time, asking the team questions about what skills to prioritize and what items to build. My gripe was that the Nasus player, someone who apparently plays champions in Ranked to try them out, the Shyvana player, someone who played a non-support champion as a support and took Clarity on a manaless champion and seemed to have no clue how to play at all, and the Lee Sin player, who left the game early on, probably didn't have a history of playing particularly well. Maybe Lee Sin just had a sudden, severe connection problem. Our mid, a Lux, seemed convinced that he ragequit, but I can't prove that was the case. If the matchmaking program had enough information to determine that these players would be dead weight, and that does seem kind of likely, why throw two other people in with them against a team of five that all seem to be competent? We had an unwinnable matchup, and that's no fun.

My next game, I played Karthus against an Annie mid. I was apprehensive about it: most times I see Annie, the person is either very good or very bad. Annie can outfarm Karthus early on and threaten him with her burst, although eventually he becomes stronger. That's what happened this game. She got an early kill on me with Ignite, then got fed off my teammates, but eventually I started killing her. It didn't matter though, because two of the players on my team trolled hard. Our first pick had already taken Cho'Gath solo top, I took mid, and another person took support. These two players, who were probably working together, both insisted on going top. At the last second, one of them, a Master Yi, switched to jungling. The other took Warwick. They threw the game, feeding my lane opponent and two other enemies. I ended up going 4/3 or so. It was another unwinnable game.

My next game was an easy win as Kassadin. I actually had a final score of 2/3/7. My first negative Kassadin game in Ranked so far, although that was only because my teammates kept barely taking kills I was about to get, and I sacrificed myself to get the two kills I did obtain. I forget what was wrong on the enemy team. I don't think they had an AFK, but I guess they had a feeder or two. They surrendered early on, preventing me from improving my K/D ratio. I won my lane against a Viktor, outfarming him and killing him, but the game was practically won for me by our bot lane. I now have 7 wins, 0 losses with Kassadin in Ranked.

I have more information on the following games, as LOLReplay did record them.

I was forced into a support role as Sona. We had Varus ADC, Mordekaiser top, Tryndamere jungle, and Annie mid. They had Caitlyn and Nami bot, Jax top, Volibear jungle, and Orianna mid. They outclassed us everywhere and won every lane. I couldn't stop our Varus from overextending, so bot was lost pretty quickly. I ended up going 0/4/6. I felt like I was at the mercy of my team's incompetence. I could heal, speed them up, and try to save them with my ult, but ultimately, I couldn't stop them from being overpowered.

I took Karthus against a LeBlanc and actually ended up being a bit proud of myself. LeBlanc is a very dangerous lane opponent. This one wasn't worse at roaming and killing my teammates than the assassins I'd faced in previous games: if anything, she was better at it. She used her passive and her combos. She teleported onto wards to pick up double kills in bot lane. But try as she did, she couldn't kill me and she couldn't stop me from farming. Their jungler, Jarvan IV, tried to trap me in his ult so LeBlanc could kill me, a scandalous instance of Noxus and Demacia working together, but I always escaped. The game was pretty even for a while, but we had Nasus, Kog'Maw, Amumu, and Karthus, all very strong lategame champions. My final score was 6/0/7 and I had the highest CS. Basically, I carried this one, although I can't take credit for that, really. What made this game work, unlike so many of my other Karthus games, was having teammates that didn't feed aggressively at the first sign of trouble. We had a team that actually worked together to win fights, and we were more coordinated than they were.

Knowing that I'd be bot lane and that my lane opponents would be Tristana and Zyra, I took a risk and picked Kog'Maw. Our last pick asked me which support I wanted, and then listed a bunch of champions that weren't supports at all (Kayle was one of them and is potentially a support, but the others were all bruisers with no support functionality). While I was typing, my non-support instalocked Jax anyway. It turned out that Jax support worked about as well as anyone would think: he fed. I was overwhelmed, so then I fed too. Our whole team, other than our solo top Nasus, was dominated from the beginning. To make matters worse, the enemy mid was a Kassadin, which quicky became a fed Kassadin. We lost. I went 2/8/4. Not a great showing for my first Ranked Kog'Maw game.

In my most recent game, I was assigned to jungle. I took Maokai. Our bot was a Tristana/Leona combo that did quite well. I did well too. We thought that we were going to win, but our Diana mid had other plans. She lost lane to Fiddlesticks, then raged at my temerity by stealing the enemy blue buff that she wanted. Diana quit, leaving us to fight a 4 vs. 5. Since we had three champions that were all still doing well, we were actually handling the game adequately (although it wouldn't have lasted) without a fifth person. Diana then came back and threatened to quit again if she didn't get all the blue buffs. I said, "The United States does not negotiate with terrorists" at some point. Diana started intentionally feeding, giving the enemy team eight easy kills. Our Tristana raged at Diana, but of course that didn't help either. Just before the end, one of our opponents called it a "6 vs. 4." My final score was 4/2/9. Not bad for a tank, but irrelevant since our mid decided to make us lose. I really hope that player gets permabanned.

My current total is 38 wins, 42 losses. I am at 21 LP, the lowest point I've been at since I initially started climbing this ladder. These games have been a pretty blatant attack of the trolls. Not only did I mostly lose: I mostly lost specifically because I had teammates that actively caused me to lose.

Thursday, September 19, 2013

Going for the Gold Part VIII: The Server Crashed, and With It, My Dreams

After playing League of Legends for over two years and accumulating over a thousand normal games, I finally entered ranked play. In my own, totally objective, assessment, I am skilled enough for Gold. My placement matches disagreed, and threw me into Bronze II. This is the story of my attempt to prove them wrong. This is Going for the Gold.

Since my last update, well, things have gone poorly...

I had my first Ranked loss as Sona. I was supporting a Corki just like my more successful game earlier, but this Corki wasn't nearly as good. I ended up going 1/3/8 and being frustrated at not being able to do anything, despite, I think, outplaying the enemy support pretty well.

So I tried a Karthus game. I was ahead on farm and was confident that I would probably carry the game. I lagged out near my turret, but it ended after several seconds and I didn't seem to be in any danger. My lane opponent, an Ahri, asked in the allchat if anyone else had just lagged out. I tried to respond, "Yeah." It didn't go through. Three other people's responses did show up. Then I was completely stuck. I was stuck for over three minutes. It was a server-side crash of some sort. Everyone in the game was affected, but I was affected the most. For whatever reason, I was the last one to reload. We were slightly ahead before the crash, but behind after the last person (me) showed up again. We eventually lost. That this game wasn't a loss forgiven is just wrong. My final K/D/A was 4/3/4. I'm still pissed off about this one. If we'd lost all on our own, that would be one thing, but to be ahead and then have technical difficulties right before we started losing makes it really irritating. After this game, which shouldn't have counted, my LP plummeted into the 30's.

Anxious to make up for what had happened, I tried another game. I was last pick again. Seems like I'm first or last a lot. Anyway, I needed to jungle and didn't want to go full tank. I played Udyr, got some ganks in, and dominated in midgame skirmishes. In the end I went 10/5/10. It was a good game and alleviated some of my rage about the bullshit before it.

My next game was another first pick Karthus. My lane opponent was a Lux and was under the mistaken impression that my passive laning was helping her because Lux would be such a monster in the late game. I thought I'd carry, but the other lanes faltered and we fell behind. The enemy team had a lot of CC, which they used to win fights, but I think that wouldn't have been a big problem if my allies hadn't overextended so much. I went 7/4/13. Yet another in my long line of Ranked defeats as Karthus in which I got fed, but couldn't salvage the game.

Late at night, I did one more Karthus game (not first pick this time, but it worked out). I laned against a Kennen. So far, I haven't seen a Kennen that can stop a Karthus from farming. I only went 4/1/9, but my lane and our top and jungle went well enough that we dominated the whole game.

I'd salvaged my ladder position somewhat, but I was still behind. Since then, I've played one more Ranked game, this time as Kassadin mid against a Viktor. I had a Leona jungler that helped mitigate  Viktor's early advantage and keep my lane under control, and then snowballed and started killing everyone. The enemy Singed disconnected, making an advantageous game turn into a free win. 9/1/5 and I denied Viktor CS so hard that I actually ended up with more than him. I'm back to baseline, with 36 wins, 36 losses. I now have 61 LP. Working my way back up...

Tuesday, September 17, 2013

Going for the Gold Part VII: Support OP

After playing League of Legends for over two years and accumulating over a thousand normal games, I finally entered ranked play. In my own, totally objective, assessment, I am skilled enough for Gold. My placement matches disagreed, and threw me into Bronze II. This is the story of my attempt to prove them wrong. This is Going for the Gold.

I got some more ranked games in. Five of them, actually. My position in the ladder is a bit better than it was before. I now have 73 LP. My overall record is 33 wins and 33 losses. By using arithmetic and paying attention to these posts one could hypothetically ascertain that I must have won three games and lost two since my last update. But who has time for that?

My losses were, well, losses. I wasn't happy with them, although one of them may have potentially been avoidable, but probably not. Both were frustrating. Two of these wins though, might be personal favorites of mine. Last post ended on something of a sour note, albeit hopeful. I had won four in a row, then lost three in a row. What happened after that was different.

The same day that I'd lost one ranked Karthus game, but after I posted my previous update, I tried Karthus again. Our jungler was a no-show. Our bot lane was dominated and the enemy jungler was able to help compound that problem. I played carefully, hoping for something to turn things around. I did pick up some kills and assists, but the pressure of playing 4 vs. 5 was too much and we were easily beaten. My final score was 3/2/6 (it actually should have been 4/2/6 since Caitlyn and I were killing each other, but Renekton took our nexus down so quickly that Caitlyn was made invulnerable a tiny fraction of a second before she would have died).

So at this point, I had just lost four in a row, and the last two had both been as my main. I'd thought I accounted for myself in both, but the games were impossible to win (feeders in the first and a leaver in the second). It was getting late and I was not in the mood, but I clicked to play another anyway. I got first pick again, but someone left the lobby. I thought about leaving the queue since I didn't feel like playing anymore, but I stuck around. I got into another lobby, this time as the fourth pick. I moped around while my teammates made their picks. It got to me and the only roles left were ADC and support. I picked Kog'Maw. At first, I thought our last pick was AFK, but then the person picked Caitlyn, which led to argument in the chat. I invoked pick order because I was already frustrated with how my games were going and didn't want to add to that by supporting some random that didn't even seem to communicate (that was unfair, since I hadn't been communicating much either, but whatever). It didn't matter, since the Caitlyn-picker insisted on having "called it" and wouldn't budge. Two people wanted me to pick Thresh for some reason. I guess because Thresh wasn't banned, but they weren't clear on it. At the last second, I switched from Kog'Maw to Thresh. I made a show of being pissed off about being bullied into supporting Caitlyn, but it was a ruse: I had no intention of supporting. I have never played Thresh as a support, although before this point I'd only played him against bots. I tried a Thresh build that looked good and I've stuck with it ever since.

I started out not taking Exhaust, like half my allies demand when I play a support and taking boots and potions instead of wards, which did get some commentary but no real rage. It wasn't that I was trying to make my team rage at me, but I figured it was a foregone conclusion. They'd see me rushing Bloodthirster and they'd flip out. That, or my lack of experience with Thresh would cause me to fail miserably. Or both. I'd take too much CS or too many kills and the ADC would start the rage. Only it never happened. Instead, I went into the lane and got fed. I carried the fuck out of this game. My final score was 13/2/9 right before the enemy team surrendered. I built The Bloodthirster, Mercury's Treads, and Frozen Mallet, but by the time anyone noticed, they were too busy cracking up about how apparently Thresh was carrying and Caitlyn was supporting (technically, I'd let her have most of the CS, but I took the kills). So yeah, my first PVP Thresh game ever turned out to be a Ranked game, I faked out supporting, and I thoroughly dominated. I'm not saying Thresh is OP, but I just might be focusing on him more in the future.

I came back the next day still pretty thrilled about my ridiculous Thresh game. I didn't focus on Ranked, but I did get a Mordekaiser game in. My lane opponent was no problem, but they had a Hecarim jungler, so I had to be careful. Hecarim camping me cost me one death (they got me with a tower dive, then killed our mid when he showed up to help only after I had died, then took the tower). But I recovered. Unfortunately our bot lane fed and we were outplayed as a team. My final score was 3/4/4.

At this point, my wins were lagging behind my losses by two games. I was hoping to dig myself out of the hole. I took Kassadin mid against a Fiddlesticks, a lane that I figured would be annoying, but probably wouldn't stop me. I outdamaged Fiddlesticks, but neither of us could really kill the other at first and I had to give up some CS in order to keep my health high. My problem was that their jungler was a constant threat while mine decided to give my lane opponent a couple of free kills. That left me two levels behind Fiddlesticks for a while and I was worried, but it became apparent that our Vayne was going to carry anyway. This was the closest Ranked game I've had to a "get carried" experience. I won lane, more or less, and my final score was 4/2/4, but I was partially piggybacking off someone else's dominance. Still, a win is a win.

I wanted to get one more in for the day, hoping to catch my wins up to my losses. In the lobby I was last pick. I had a feeling that I'd end up supporting, and I was right. I played Sona. I guess so far, and I hadn't realized this, my undefeated champions in Ranked are Kassadin (five wins), Sona (three wins), and Thresh (one win). It was a very good game for me and I'm probably somewhat bigheaded right now about my Sona gameplay. I protected our Corki, got him fed, and made sure we controlled objectives, putting pressure on mid and helping two of our lanes to snowball simultaneously. Our Corki decided I should leave him and babysit our Garen, who was failing. I went top and helped Garen catch up. In teamfights, my auras and my ult gave us a huge advantage and we ended up with a very decisive victory. My final score was 2/1/31, which is fine, but what I liked about this game was that I gave us advantages in so many aspects, making use of my poke, my healing, my speed boosts, my stun, my auras, Clairvoyance, wards, securing two Flash/Hymn kills, knocking over towers with Power Chord, and generally doing what I envision a support doing under ideal circumstances.

So yeah, two great wins (both as supports, although technically that designation probably doesn't apply in the Thresh game), an unremarkable one, and two losses. Well, this ladder is grueling but I just might be making progress.

Monday, September 16, 2013

Going for the Gold Part VI: The Clamps

After playing League of Legends for over two years and accumulating over a thousand normal games, I finally entered ranked play. In my own, totally objective, assessment, I am skilled enough for Gold. My placement matches disagreed, and threw me into Bronze II. This is the story of my attempt to prove them wrong. This is Going for the Gold.

Since my last update, I've played seven games, spread out over, well, however long it's been. The first four were wins and the last three were losses. I won as Malphite, then Karthus, Karthus again, and Sivir. I lost as Malphite, then Sivir, and finally Karthus. Yes, I only played three champions. I don't really have much else to say about the games in particular. The losses were generally made unwinnable by my teammates.

When I was winning, I encountered something I'd heard about, but not actually experienced. In Division I of each league, LP gains decrease dramatically toward the top of the ladder. This is called clamping. Without clamping, people would eventually have lucky streaks that would promote them out of Bronze I and into Silver V. Since they couldn't be demoted back into Bronze by losing games, they would stay there. Eventually, Division V in every league would grow much larger than all other divisions. Clamping is the system's way of making sure that only players who are ready actually make it out of Division I.

Right now, I have 30 wins and 31 losses. I'll eventually win enough games to overcome clamping, but it may take a long time. And I've come to terms with that. The end of Season 3 is coming up, and I'll probably still be in Bronze when that happens. If I had thought about how close the end of the season was, I would definitely not have started Ranked yet. I was hesitant to already, but this would have been a dealbreaker. Now, though? I don't mind so much. The reward for being Gold now would be an Elise skin, and I already have an Elise skin that is one of my favorite skins in the game (Death Blossom Elise). If I make it to Silver before the season ends, which is unlikely, the reward will be a ward skin, and I've never really bothered with those. The thing that would have left me balking before I started this is that the "reward" for being in Bronze is a border. So if I make it to Silver or even Gold in Season 4, I'll still be branded as a "bronze baddie." And that possibility would have been enough to keep me out of Ranked for the remainder of the season. But I've already expounded on my view that Bronze players are underrated.

Well, that's it. This is a short one. Oh, I was at 86 LP and now I'm down to 66, but I hope to climb back to the top and update this series soon.


Sunday, September 1, 2013

Going for the Gold Part V: A New Approach

After playing League of Legends for over two years and accumulating over a thousand normal games, I finally entered ranked play. In my own, totally objective, assessment, I am skilled enough for Gold. My placement matches disagreed, and threw me into Bronze II. This is the story of my attempt to prove them wrong. This is Going for the Gold.

For previous installments in this series, I played a bunch of ranked games and then analyzed them in varying levels of detail afterward. I'm taking a new approach this time. I'm starting a blog post right before playing a ranked game, and I'll add text to this while I'm in every lobby and between the games. I probably won't get very many games in today (planning on maybe three), but if I like this way of doing things, I may return to it for future updates. Part of the goal here is to see if I can encourage myself to remain alert, keep myself from falling into habits, and remain positive and communicative throughout every game. I don't know if it will work, but it's worth trying. Here we go...

I am second pick. Well, we got Yi. They picked Tryndamere and Vayne. For some reason, I'm picking Kassadin even though I'm not counterpicking anything this time. I hope I'm not being stupid.

Our bans: Blitzcrank, Amumu, Malphite
Their bans: Shen, Thresh, Darius

Our team: Master Yi, Kassadin, Zilean, Caitlyn, Pantheon
Their team: Tryndamere, Vayne, Vi, Leona, Talon

Well, I've heard mixed things about Talon countering Kassadin. I'll try not to feed...

Well, we won. So the idea about Talon countering Kassadin is that if Kassadin tries to go in with his combo, before he can silence Talon, he get silenced himself and then takes Talon's full combo. If they both build glass cannon, Talon wins the trades and can very plausibly kill Kassadin, who won't be able to spam his spells as much and whose passive will be useless against Talon. For this game, I switched my usual starting items of a Sapphire Crystal and one of each potion to a Sapphire Crystal and two health potions. The health potions were my key to beating Talon in lane. He outfarmed me and tried to soften me for a killing combo, but it never showed up, so I was able to keep up with him, harassing with my Q and sometimes landing my E. I picked up an early kill on him with Ignite, then another once we got our ults. Even though he outfarmed me, the kills helped me keep pace with him. Eventually, we were both roaming and trying to pick up kills elsewhere. My team was ahead on kills the whole time, but he still ended up doing better at first. Eventually, my damage output was definitely greater, and I fed a lot less than my lane opponent (I ended up tied with the two AD carries for fewest deaths).

I didn't communicate a whole lot with my team, but I commented and made suggestions occasionally. In particular, I tried to keep them from getting into disadvantageous fights, which failed pretty miserably once (they ran into a 3 vs. 5 right after I told them not to do just that), but overall might have helped, and certainly didn't hurt. We had a pretty big lead at first, but Tryndamere's ult and Vayne's lategame damage started to catch up with us, with Talon picking off some of my teammates. I made a few serious mistakes, such as trying to Riftwalk in and activate Zhonya's Hourglass one time, only to have the Hourglass never go off. As our advantage started to diminish, they invaded our base, and I dished out enough damage to kill four of them (Caitlyn's ult took one of those kills, which was fine, and the kills were far enough apart that it wouldn't have been a quadra anyway). What eventually won us the game was luring them into a push on our base through mid. Our mid inhibitor and their top inhibitor had both been destroyed and respawned. Master Yi let us defend against their push while he went to backdoor top. The idea was to force them to retreat in order to defend their base, but they opted to try to push through us, which was a huge mistake on their part. Two survivors of their aggressive push did recall and try to stop Yi, but it was too late.

My final score for this one was 10/4/10. I gained 19 LP for this game and I'm currently sitting at 59 LP. My Kassadin record is 4 wins, 0 losses. My lifetime ranked record is now 26 wins, 26 losses.

Well, I'm going to try at least one more. And so...

Well, I'm second pick again. They first-picked Karthus, but our last pick was begging to be allowed to play Jayce mid. I've explained that I think it's a bad idea, but the begging continued. I've given in. I really hope my being amenable here isn't going to backfire. I like trying to be nice to people instead of forcing my way. Well, I'm Maokai.

Our bans: Blitzcrank, Malphite, Master Yi
Their bans: Amumu, Thresh, Hecarim

Our team: Lulu, Maokai, Ezreal, Ryze, Jayce
Their team: Karthus, Singed, Sona, Sejuani, Tristana

So weird that four of their champions are my four first champions that I ever played. I'm really uneasy about not having taken Kassadin mid. But whatever. Game's started...

Well, it turns out my fears were totally realized. Not only was Jayce a feeder, he also insulted me and other teammates in the chat. I tried to remain positive, saying something like, "We need to change something up, guys. Right now we're getting destroyed." Jayce responded by blaming me for it. I wanted to remain constructive, but our team was being shut down at every turn and I was too far behind to really help. I don't think I played that well this game, but I did get first blood (and then I died because I tried to recall in our jungle and their jungler found me, which was totally my mistake) and did try to execute some ganks, but I wasn't getting help on them from teammates, and my attempts at initiating in fights just resulted in me being swarmed and killed with no help from allies. It was a very one-sided game and we probably would have lost no matter what I did. Still, what annoys me is that I want to be a nice player that tries to accommodate allies, but games like this make me more inclined to do whatever I want and shove it down everyone else's throats.

I went 1/6/2 this game. My total record is now 26 wins, 27 losses. I should stop trying Maokai. I should stop playing full tank junglers. I have absolutely no way to pull my team out from a bad spot when I do this. A more damaging jungler could at least try to pick off weakened to squishy opponents. Even though I think Maokai can work really well, it might be the case that I need a more coordinated team to make him really work. I lost 11 LP from this game, so my LP is now sitting at 48. Oh, one more note: someone (probably Jayce) badgered our Ezreal about playing badly and owning the Pulsefire Ezreal skin, to which our Ryze asserted (Ryze seemed to know Ezreal, but I can't be sure that this claim is true) that the Ezreal player was actually playing on friend's acccount, and that the player was really below level 30. If that's true, what the fuck? Why do that to people?

Well, my new approach hasn't really produced any results. I won a game that I think we were going to win anyway and I lost a game that I think we had no real hope to win anyway. Well, I'm going to try again...

I forget what was banned, but it doesn't matter.

Our team: Nidalee, Varus, Leona, Evelynn, Mordekaiser
Their team: Singed, Darius, Miss Fortune, Teemo, Alistar

This game sucked. I wish I could say I stayed positive, and I really tried, but my teammates were very unhelpful. I took Mordekaiser top against a Singed that played aggressively. I didn't get any ganks, but Singed had a Darius to come in for a double-pull gank that I couldn't fight. Since Singed got ahead and was so fast, I started losing lane completely. But my allies still didn't gank for me, instead they would show up after I died and try to kill Singed, which actually worked twice. I continue to believe that Nidalee is a bad pick for a solo mid champion. Their Teemo built up massive amounts of AP and was probably the biggest contributor to our defeat. I started to farm up and try to negate my early disadvantage, but Singed is such a strong pusher that I kept having to babysit lanes to keep our turrets alive, and yet we still won most of the fights for a while. Eventually, we were completely crushed. People were saying it was a good game, but no one wanted to get organized on my whole team and we got stuck in some terrible fights that turned things around and let the other team get ahead. Our Varus was initially stronger than Miss Fortune, and raged and cussed out the entire team when she pulled ahead of him, as it must have been everyone else's fault. I felt like I was behind almost the entire time, although I did go from 0/3/0 to, eventually, 5/5/5. That's not too bad, really. Well, that loss set me back to 28 LP. My total record is 26 wins, 28 losses.

And that's it for my new approach. I think it had no effect whatsoever on the outcomes of these games. I've had another losing day and now I'm feeling all bummed out about it. I think it's time to move on to other activities. I'll get back to being demoted to Bronze II some other day.

Saturday, August 31, 2013

Going for the Gold Part IV: Expanding My Horizons (of Losing)

After playing League of Legends for over two years and accumulating over a thousand normal games, I finally entered ranked play. In my own, totally objective, assessment, I am skilled enough for Gold. My placement matches disagreed, and threw me into Bronze II. This is the story of my attempt to prove them wrong. This is Going for the Gold.

Well, I had another day in which I played seven ranked games. I could have played more. I had time. I actually was going to, but after that last defeat, I need a break. Today was bad. Well, it could have been worse. I really wouldn't have minded so much if not for that last game. And I'll get to that one soon enough.

In my first game I played Karthus. My opponent was a Talon. I've noticed a strange trend. If I play Karthus and lane against an assassin, my opponent will almost certainly fail to kill me very much, if at all, and I will keep up in CS, eventually leading to my lane opponent roaming and looking for kills elsewhere. If I do an "enemy missing" ping when this happens and even if I also state in the chat that my lane opponent is missing, my allies almost always ignore it, get ganked, and feed my lane opponent. For some reason, they'll fail to so much as take the precaution of warding the river. On the other hand, if I freak out about it, in other words, if I repeatedly warn all my team that my lane opponent is going to try to roam and kill you eventually, maybe not right away, but it is absolutely going to happen, if I ping whenever my lane opponent so much as enters the fog of war, and if whenever I think any lane is overextended, I ping and warn them that my lane opponent is incoming (even if my lane opponent almost certainly recalled or is still near me), my overzealous chatter seems to pay off, and my team doesn't feed the assassin. Today's Karthus game was in the former category. I thought if I told my teammates when I thought Talon would come after them, they'd avoid him. Instead, they fed him hard and then cried about how I should follow him when he roams (I shouldn't). Talon wasn't a problem for me. I killed him a few times. But other than me, my team fed, and they fed Talon the hardest. Well, not the best way to start a session of ranked play, but it could have been worse. I certainly held my own and got some practice against Talon, a mid I haven't faced all that much.

My second game, I was fourth pick or something, and ended up supporting as Alistar (it was me and Ezreal against Leona and Varus). I was not optimistic about it. I had yet to win a single ranked game as Alistar and our lane opponents seemed menacing. I ended up doing what I think was a great job and, although it was looking uncertain at first, we ended up winning decisively, earning me my first ranked Alistar victory.

 Next I tried going mid as Kassadin. Jungle ganks hurt me and I got off to a bad start, but my damage output eventually showed up and I began wrecking the other team. I accounted for myself well enough, I think, but our solo top, a Zed, had an easier lane and snowballed into total dominance. I helped, but it was mostly overkill. That was my least dominant Kassadin game so far in ranked play, since I got fewer kills and actually died more than zero times. Well, I'm still undefeated with him.


I had a rather dominant game as Mordekaiser. Our team simply destroyed their team. Not much to say about it other than that it was an easy win and I felt slightly sorry for the other team.

At this point I was on a hot streak and things seemed to be going quite well. At some point, and I don't remember exactly when I thought of something that I wanted to write about here. It was overshadowed by what followed these wins, but I'll pause here to ponder something. I've noticed that I don't tend to carry a lot of my ranked games. There are some where it happens. Most of the time, either my whole team (or maybe all but one person) or the whole enemy team (maybe all but one person) does well and they win. While I do contribute, I've had plenty of games where I thought I personally performed well, but where our team still lost. Most of my wins are a result of multiple players on my team, and often I'm not even one of them, getting fed and going on to dominate. Now, there aren't very many games in which I do poorly and my team still wins. In fact, so far in ranked play, it hasn't really happened. I am not getting carried. This suggests to me that my "skill" as a quantity is at least slightly higher than the "ranking" I currently have.

On the other hand, I now have just over 50 games, and I've lost more of them than I've won. If it was the case that I was superior to the other players in my games, I'd be carrying a lot more often and my win/loss ratio would be much better. I can think of only a few explanations for this...

1. Bad luck. 50 games seems like a lot, but really it isn't. This could be compounded by matchmaking weirdness. One of my victories today, which was decisive, was supposedly mostly all bronze players against all silver players, although I didn't check myself to confirm the claim.

2. I've fallen into a style of play that makes some strategic sense, but doesn't necessarily synergize with what other people are trying to do. It might be the case that for a coordinated 5 vs. 5 game, the way I'm playing is actually better, but that in solo queue it is worse. I think there's possibly some evidence for this view, but I'm not sure I buy it. Solo queue seems so uncoordinated and chaotic so much of the time that my style would have be very different to really affect things.

3. Bronze players are underrated. I think this is, overall, the most correct explanation. While players that have reached Gold or Silver are likely, on average, better than their Bronze counterparts, the whole mythos surrounding "Bronze baddies" in the League of Legends community is mostly just bunk, and mean-spirited too. Hard as it's looking like it's going to be for me to crawl out of Bronze, if I do make it to Gold, I won't begrudge Bronze players anything, nor assume that they have to be worse than Gold players. I've had games with unranked players, Bronze players, Silver players, Gold players, Platinum players, and even a few Diamond players. I've seen Bronze players that seemed amazing and Platinum players that seemed mediocre. And actually playing ranked is really making me view the classic argument over "Elo hell" in a different way. People oversimplify things about this game way too much. But I've said enough about that for now. I'm not even sure that this is the best explanation. I'll just note that I think a lot of Gold players are probably only a little bit better than a lot of Bronze players, and maybe sometimes a bit worse (I still want the hell out of Bronze).

4. I'm not actually good enough for Gold. Maybe my 50/50 win/loss ratio is an indicator that I'm not cut out for Gold. Maybe I'm right where I'm supposed to be. It's a pretty straightforward explanation and I could make a good case for it, but for obvious reasons, this is my least favorite explanation.

5. I'm doing it wrong. This view requires some elaboration. Another thing I noticed today is that the games in which I'm communicating with my team a lot in the chat are almost always wins. And there might be a bit of a conundrum in this. Do I win games because I'm communicating or do I tend to communicate more in games where my team is winning? It's possible that when I'm in a bad game, most of the chat is taken up by teammates raging and I'm too busy cursing at my computer screen or too focused on trying to pull off some maneuver to take the time to talk strategy, while when I'm in a good game, I get excited and energized, typing more to my teammates who, because they're also winning, are also communicating more. But it's also possible, just maybe, that when I'm dour and taciturn, I don't play as well. If it really is the case that my dour mood is an indicator of worse play, I should try to detect when I'll play worse and avoid ranked games at such times. And if it really is the case that communication wins games that much in solo queue, I should make the effort to communicate as much as I can, perhaps erring on the side of being overly gregarious.

But enough about that: I lost three more games I haven't even talked about yet.

In one game, I was first pick and was considering picking Karthus like I usually do. Someone else wanted mid, which I was taking into consideration. The opposing team first picked Orianna, a champion I've never really won lane against (not while playing mid). I took the opportunity to first-pick Blitzcrank. Initially I was planning to trade with the player that called support, but that player ended up just picking Graves and letting me support, which I was fine with. It was an amusing experience. I threw a lot of low-percentage Rocket Grabs and a few where I expected the enemy Ashe or Zyra to try to dodge and they just didn't. They were actually teasing me in the allchat about my missed pulls. What they didn't seem to notice was that while they were busy dodging my Rocket Grabs, Graves was busy farming. And a lot of the ones I did land resulted in kills by Graves. People don't understand that about Blitzcrank. He gets his Rocket Grab, at worst, every 20 seconds. While I don't usually throw it without the hope of hitting something, missing is no big deal and forcing opponents to incorporate avoiding Blitzcrank into their gameplay messes with them even if it doesn't immediately get them killed. The result was our easily winning lane and pretty soon taking a very fed Graves into teamfights. We were going to win. And then we didn't. My teammates threw the game. It's a cliche I see sometimes and I've almost never used the word "throw" in that particular context, but for this game, I did.

In a lobby where I was third pick and everything but support had been called, I saw that we had no tank and that people were waffling a lot on who would jungle or who would top. I took Malphite, figuring I could play him as a support or as a top, but the person that had last pick finally declared top, so I thought I was the support. And then our last pick, who had stated the intention of going top, picked Annie and said, "support." It was weird. Now, I wasn't going to get mad about this. I've tried Annie support in normal games and she does have a stun. I think some other member of our team were more worried. And I really don't think Annie support is ideal. Annie is supposed to farm. It's how she sustains her mana and gets regular stuns in the first place. Also, she scales really hard with AP. In addition to all that, I knew the enemy solo top was Teemo, and Annie is pretty good against Teemo, where Malphite isn't. And on top of that, I've played Malphite almost exclusively as a support. I don't generally take him anywhere else. Perhaps I'm in the minority on this. Well, when I made it clear that I'd planned on supporting, but that I'd be willing to go top if necessary, the Annie player got all pissy about how I should have said something in the lobby (I actually had, but I wasn't going to argue about it), but decided to go top. That was great for Annie because the enemy Teemo was bad. She got fed. I was stuck supporting a Caitlyn that didn't do damage when I tried to tank for her. When the game started to really turn against us, I became the target of Annie's ire, and there was a bit of it from the rest of the team too. Apparently some players believe that Malphite's ult is magical pixie dust that has no cooldown and guarantees victory. Well, I tried. I filled the tank role as much as I could. But I wasn't getting any backup and we were generally poorly coordinated.

At this point, twice in a row I'd played champions that I'd never played in ranked before, accounted for myself pretty well because of my teammates. Well, I've now expanded my horizons. I've played ranked with twelve champions instead of just ten. And that's good. The bad part is that I've still only won with eight champions. Four of the champions I've attempted so far have only lost. Still, I had three wins and three losses for the day. I wasn't really bothered by the stupid Annie player raging at me. I was ready to try to break the tie and get back to having a winning day.

In the lobby, I had first pick. I was ready to play Karthus again and try to get a win with him this time. I even banned Kassadin. Well, second pick called mid. Technically, since the other team had the real first pick, I'd be picking at the same time as this player, but still I had priority by pick order. I initially said I'd go mid, then when the time came to actually pick, I said, something like, "Nevermind, you can have it. I'll go top." I took Mordekaiser. The enemy team had only picked Leona at that point. Mordekaiser had been working out well for me. I don't know what made me change, but for some reason I didn't want to go top. I honestly couldn't say what it was, but I said, "Actually I'll go bot." I picked Sivir. Someone, I think it was the player that ended up going top as Vladimir, questioned my choice of Teleport as a summoner spell. I have no tolerance for this, nor do I intend to (if beginner players in bot matches or whatever are taking Revive because they're clueless, that's one thing, but for the most part I believe any criticism of summoner spells, runes, or masteries has no place in a game or in a pre-game lobby). My response is generally something along the lines, "It's my summoner spell. You get to pick your own summoner spells." And that's basically what I said this time. I didn't think anything of it. Last pick asked if Thresh would be appropriate. I said yes. Actually, I've had terrible luck in lanes with Thresh as a support, no matter which side he's been on, but I wasn't even thinking about that at the time. I figured it'd be a decent lane combo. I even said something about how he could CC them and make them vulnerable to my Boomerang Blade. We ended up with Sivir (me), Diana (mid), Vladimir (top), Amumu (jungle), and Thresh (support) against Leona (support), Orianna (mid), Pantheon (top), Quinn (ADC), and Xin Zhao (jungle). The match got underway and I was feeling, if anything, slightly optimistic.

I don't want to be hyperbolic about this match. I'll say that it's one of the few matches that made me truly upset. I wasn't weeping in anguish or anything and I wasn't even shouting or breathing heavily or anything like that. But it did affect me. I was despondent enough that, even though I had time for more games, I didn't want to play anymore. I still feel like I don't want to play ADC at all, and that's even though I think it's my second strongest lane. This game had me dejected. I already whined to Nick about it right after the game ended. I could rehash my reaction there. But like I said, I don't want to be hyperbolic. I don't want to exaggerate anything. I want to be accurate. So I'll just watch the replay and give a condensed play-by-play. What the replay won't show, however, is the chat. I shouldn't let chat shit get to me. But I have. Anyway, on to what happened...

I went with Thresh, Diana, and Quinn to help protect Amumu's blue. Vladimir guarded red. The enemy team invaded through the river. Diana threw her Q and retreated from them. Thresh threw his Q over the wall and missed. Diana threw a second Q from a safe distance, damaging some of them. I threw my Q as they came around the corner, hitting four of them. I began to retreat, but a ward they placed caused me to begin autoattacking it for some reason (I didn't think I clicked on it, but I found myself throwing an autoattack at the ward). I then began retreating Thresh and Amumu began closing in on the approaching enemies, so I turned around to attack, but the enemies were in the brush and I accidentally attacked the blue golem. I quickly realized I'd be swarmed and killed, so I turned to run. I took a Pantheon Q, a Leona E, some autoattacks, an Orianna Q, and an ignite. This gave Orianna first blood. It was largely my mistake for misreading the situation. I should have been more careful.

My team were driven off from the exchange at blue, but Amumu did secure the golem with his Smite almost immediately after I died. I respawned and headed bot to join Thresh against Quinn and Leona. Thresh was caught in the near tribrush and was killed by Leona and Quinn. I tried to save him, but they had a lot of damage focused on him and I was too far away to hurt Quinn much. Leona was badly hurt from the exchange. I moved in to finish her off, but she stunned me and Quinn killed me. I should have immediately backed off when Thresh died. I thought I could kill Leona and I was wrong. My early damage was too weak. I overestimated it.

I used Teleport to save the turret from Quinn and Leona. I knew I couldn't fight them: they were level 3 and I was level 1, but I knew I could protect the turret. Quinn did substantial damage to me, but I did keep them off the turret. Thresh arrived, level 2, while I had just gotten to level 3 and had about a third of my health. We pushed out a bit, my health coming back up from potions. I farmed with my W. Thresh overextended, going into the river to ward the brush near their turret, taking lots of damage on his way back. As I offered covering fire, Thresh retreated. Leona maneuvered to get around Thresh and used her E to attack me. Thresh pulled her toward our turret. Leona and Quinn killed Thresh again as Leona took turret fire. I attacked Leona, but she got away with enough health to survive at least one more autoattack, and probably two. Quinn was waiting to jump on me if I chased Leona, so I didn't do it. That saved my life, but gave Thresh the mistaken impression that I didn't attack Leona at all. I won't go into all the details about Thresh raging, but I'll note that one of the things that drove him over the edge was the idea that I just ignored Leona, let her get away when she was under the turret helping kill him. But I was attacking her. She's a tank. She's resilient. And she got away.

Leona and Quinn backed off and both recalled. I pushed the lane out and farmed more minions. As Thresh returned, I left him to take the lane while I went back to heal and get items. Leona and Quinn arrived, attacked him in the middle of the lane, and killed him. I was alone in the lane with a wave of minions and two enemy champions advancing. They tried one turret dive, but took damage and fell back. The minions kept coming, too fast for me to take them all down. Quinn and Leona did a second turret dive. This time they stuck to me. I knew I was going down. Amumu was on his way, but too far to help. I figured I'd try to get them killed under the turret. The team kill score was 6 to 0 in their favor, and was about to be 7 to 0 once I died, but not if I got one of them killed by the turret. Just after I died, a turret shot was targeted at Quinn. She was very low in health. Right as the shot seemed to connect, Amumu's Q hit first, giving him the kill. Even though I was way behind, I was about to get the first kill on our whole team. It was guaranteed. Quinn was almost dead and had no way to avoid the turret's blast. But the jungler stole my kill. It wasn't a big deal, but getting an assist there instead of a kill (which was guaranteed, so this wasn't just a case of "kill secured") helped keep me down. Making a comeback was looking difficult.

Thresh came back. Amumu and Thresh chased Leona around, but couldn't kill her. I came back. I pushed the lane out a bit, but Leona used her E to initiate against me. My E probably blocked the stun, and I escaped, going behind the turret to recall. I teleported back and there was a skirmish between our bot lanes with both junglers showing up. I was cautious enough that I managed to escape, despite some focus on me, including Exhaust. I had to retreat through the jungle and recall near the inner turret. Amumu went into the jungle. Thresh went back to the outer turret and was killed by the three enemy champions. The score was now 9 to 1. I was 0/3/1. The situation was looking grim. I noticed that I was keeping up with Quinn on CS. I resolved to try to make something of that, if I could. I thought if I farmed up enough, I might be able to outdamage her, despite the fact that she was 5/1/1.

I started beating Quinn on last hits and kept the lane frozen. Thresh isolated himself, pretty far ahead of me, for seemingly no reason (he overextended). They jumped on him and killed him. Amumu came to my aid, damaging both enemies with his ult. My attacks damaged them, but they were retreating quickly enough that I couldn't stick to them. Amumu killed Leona with his Q. I continued hitting Quinn and chasing her, my passive letting me keep up with her. Amumu killed Quinn with his E. He was now 3/0/0. I found myself wishing that I'd gotten the kill on Quinn again, but I had to admit Amumu did a good job there.

I got back to laning. They pushed us to the turret, then killed both of us under our turret. Quinn was fed and they had superior power at that point, so really there wasn't a lot we could have done. I attacked them under the turret, but my damage simply wasn't enough. Quinn got a double kill. The total score was now 13 to 4. I figured we probably lost, but I was going to try everything I could to turn things around.

I went back to farming, this time without an outer turret to hide under if things got dangerous. Leona tried to harass me, but I was getting stronger and had Thresh to back me up. Quinn showed up and we retreated. The junglers and mids moved in, causing a 4 vs. 4 teamfight. I was finally able to make my damage count for something. I killed Quinn and helped Diana kill two others. Only Orianna escaped for their team, and only Thresh died on our team. Things were looking a bit better: we'd won a fight and I'd gotten a kill.

Unfortunately, the situation in the top lane was still looking bad. Pantheon was up 4/0 against Vladimir and took the outer turret right after we'd won our teamfight. I teleported bot again and quickly cleared some minion waves. I went too deep, but only because I was up against a Quinn. She and Leona chased me, but I used Ghost, widening the gap and making it to the inner turret. Quinn's ult lets her move really fast. She killed me with the hail of bolts at the end of her ult, just as I'd reached the inner turret. Thresh showed up, and they would have killed him again, but he was already 0/7 and Diana was trying to contest their team's dragon attempt, so they left Thresh alone, took dragon, and killed Diana.

While the enemy team was pushing our mid, I returned bot and picked up more CS. I pushed the lane to their outer turret, ran to the brush, and recalled. Their whole team took the mid inner turret, then moved bot to gank me and stop my push, but I was already gone. Successful covert ops by Sivir.

The enemy team pushed bot, but we showed up and they backed off. While they were coming back from their base, I snuck bot and pushed the lane yet again. They changed course from mid to bot, and approached to attack bot again. The fight moved into the river where they retreated. I'm not really sure why. At this point, the score was 19 to 8. Clearly they were dominating the match. But they let us drive them off for some reason. I used my Teleport for a rapid attempt to push and destroy the bot outer turret. Leona showed up after I'd landed a few hits on it, some of her teammates closing in behind her. So I retreated. Master Yi is the best melee turret pusher, but Sivir is the best ranged turret pusher. I recalled, got some items, and ran back down to the empty bot lane to try pushing it. Persistence can pay off sometimes. Both teams gathered mid for a fight.

Amumu got a kill with his ult just before my autoattack was about to land. I was seriously in disbelief about how good this Amumu was at stealing my kills. I almost got another kill, but Diana took that one. Pantheon killed me. Well, at least I was helping! I was 1/6/8. Not picking up kills, but I was getting assists.

While I was dead, my team took the mid outer turret and dragon. Nice. Then we all went bot and finally took out that pesky outer turret. Unfortunately, Orianna decided I had to go first, so I did. She killed me with her ult and then chased down Amumu, but the rest of my team managed to escape, albeit with very low health. I was now 1/7/10. The team score was 25 to 14 (with the enemies having a one-turret advantage). We were behind, but it wasn't looking unwinnable.

There was a bit teamfight mid, with them sieging our inhibitor turret. Diana eventually initiated with her ult, then activated Zhonya's while the rest of us attacked. I picked up three kills and we aced them. I'd like to think that a big contribution to this was the massive physical damage I was now dealing on account of having farmed signficantly more minions than anyone but the two mids, both of whom still had a lot more than me. This teamfight allowed us to destroy the enemy mid inhibitor turret, although they respawned and pushed us back before we could destroy the inhibitor itself. We were still behind on kills, but now we were ahead on turrets, and it was looking like we might actually win. We even took dragon before they had a chance to contest it. The battle for objectives, at least, was turning to our favor.

The enemy champions began closing in on our bot inner turret. I arrived to defend it, but I wasn't going to win a 1 vs. 4, not even under a turret. I pinged for help, but my allies were too slow to arrive, and the turret was destroyed. But they did show up in time to stop me from being swarmed. I picked up a kill on the enemy Xin Zhao as they retreated. Here's one part where it got pretty weird. I was heavily damaged and so were some of my teammates. Most of them were trying to chase, but Thresh and I both went into the brush to recall. Diana was pinging to fall back and even said something in the chat like, "OK we won. Go back and heal. Don't chase them." Well, I was the only one that actually recalled. Thresh aborted his recall for some reason, and followed the others. Diana veered off into the jungle. I went top to push away the minion wave that was advancing on our inner turret. I'm mentioning these circumstances because what happened next was that all three of my teammates that elected to chase the enemy team were killed. The enemies turned around and charged our bot inhibitor turret. Diana died trying to defend the inhibitor turret. I wasn't there. Both in-game and now, watching the replay, my behavior makes perfect sense to me. But this was a very sour point for my teammates: they blamed me, and only me, for what happened.

With only me alive and four enemies attacking our base, we lost the bot inhibitor. As my allies respawned, we lost the mid inhibitor turret. The enemy team harassed our top, but were driven off. This bought them time for their super minions to show up and begin invading our bot. I drove those off, and kept the minion waves from advancing on our mid inhibitor. The enemies probably assumed we'd be all be busy doing that, but Sivir is a great base defender. She just might be the best base defender in the game (I think Kayle probably deserves that title really, but Sivir is one of the best at it). I defended the base alone while my team contested the enemy attempt at baron. I was telling them to defend the base and that it was too risky, but they didn't listen. Amumu used his Q and ult to initiate on them, stealing baron. But then they lost the fight. This was another point at which my team was angry with me. They believed that my failing to accompany them resulted in a 4 vs. 5 teamfight, which they lost. This is true, but the teamfight was a choice they made. They didn't go in with the illusion that I was there. I had a perfectly good reason to be in the base (it was being pushed by waves of minions from two lanes, one of them super minions), and I said so. But they wouldn't hear it.

With only me alive again, the enemy team was able to destroy both of our remaining inhibitors. My team were convinced that we'd lost and that it was all my fault. The enemies took dragon and let the super minions advance in all three lanes, then chose top as their approach. I was there clearing a wave, so I took some damage, but managed to escape by using Ghost. I quickly returned to the battle in our base, throwing blades and weakening the enemy champions. I didn't kill any of them (Diana picked up a triple kill), but got assists on all five. We'd just aced them. We weren't done yet. I was getting more gold and almost had a full build. I cleared the minions pushing the nexus turrets and went back to complete my build. Even thought I was only 5/7 at this point, I had 18 assists, more than anyone else in the game, and almost as much CS as our Diana.

We needed our inhibitors back up before we could try to advance our position. I was pretty adamant about that. With all three inhibitors down, the super minions cold build up very quickly. I was such a strong farmer by this point (and I needed to stack my Bloodthirster anyway) that I was able to keep the minion pressure back by myself, but I didn't want my teammates wandering off and getting killed. And they didn't! Well, not exactly. What did happen was that two of our inhibitors had respawned (top and mid), and the enemies were looking to take out the mid inhibitor again.

Top was still swarmed by super minions, so I alternated between throwing blades at the enemy champs as they sieged the mid inhibitor and killing the super minions that were attacking the top inhibitor. I did err in doing this, as I wasn't doing enough to keep the champions back (I destroyed all them minions though). My teammates compounded this error by failing to fall back when they were taking damage. As I cleared the last of the super minions and saved the top inhibitor, I ran completely out of mana. I rushed back to restore my mana and join the defense of our nexus, but none of my teammates fell back to the nexus turrets. They stayed clustered around the mid inhibitor. They managed to kill Orianna, but Vladimir and Diana both fell and Amumu escaped with barely any health. Thresh, who was terrible, followed Amumu back to heal even though he wasn't hurt. And so four enemy champions destroyed our mid inhibitor and advanced on our nexus turrets with only me to stop them. I stopped them by killing them all. Yes, I got a quadra kill.

My teammates respawned, but kept going too far out, leaving me to clear most of the minions. I had long since surpassed the mids as having the highest CS in the game. I was 9/7/18 with well over 400 CS. But it was looking pretty grim again, at least to me. If my allies couldn't calm down and defend our base, they'd get caught and killed, and it would be the last time. We couldn't take any more of this. When it finally happened, it wasn't quite what I expected.

Our team was holding our opponents off at the edge of our base in the mid lane. Top was fine, but the minions were advancing on us bot. Our top and bot inhibitors were both still up. Mid was down already, and the enemies knew it, so they weren't eager to push mid: they needed kills, not the inhibitor they already had. As they retreated, I rushed bot to clear the advancing wave so that we could have time to fight them off without minions coming in from any lane. My teammates all chose a different approach: pursuing the enemy team just outside our base, where there were no objectives and where there was no reason to be. I ran back to try to help, but all of them besides Thresh died outside our base and the only enemy champion that fell was Pantheon (Amumu killed him right before they finished Amumu off). They chased me down, hit me with CC and killed me, then took out Thresh and won.

The loss didn't really irk me. Our opponents even seemed to think it was a great game, as there'd been a lot of back-and-forth and some close calls for both sides. What did bother me, and I've hinted at it, is that I was harassed constantly by my teammates. Thresh was the worst, and I reported him. He kept saying "wtf sivir" every time something happened. He whined when I let him get killed. He whined when I used Teleport to save our turret. He whined and he bitched and he moaned. He said in the allchat to report me for "trolling." I didn't take his bait, but told him I didn't care for his play either and to just shut up and try to win, but he kept at it. Eventually, the others started joining in, except maybe Vladimir. I can't positively confirm that he joined in. Amumu didn't like my build and was mad at me for recalling before the fight he forced that resulted in us losing our first inhibitor. Diana, despite having specifically instructed the rest of us to go back, complained about that one too, and some others, but didn't get really aggressive toward me until the last teamfight, insisting that I threw the game and that I had no map awareness and was a bad player, etc.

From my perspective, I took a game that was going poorly and turned it around. I overcame having a terrible support and being crushed in lane and became the most powerful single force in the game. I bought items with a long game in mind, and I was right to do so. We were way behind and made a big comeback, in no small part due to me. I kept minions off our nexus turrets despite having three inhibitors down. I did the most damage. I got a quadra kill. None of that got a word of recognition from my teammates. Not one word. To them, I was a bad player that lost them the game. I didn't save the chatlogs, but I'm not exaggerating this point: they said things along those lines in-game and in the post-game chat. At one point I pointed out that the ire seemed misdirected, that surely Thresh was the worst person on our team (0/12 and really his biggest contribution in fights was probably letting them surround him so that he could ult while they killed him), but no, I was told (by Diana) that Thresh was a support, and therefore was supposed to have zero kills. I actually did get recognition from one enemy player for my quadra kill, which helped remind me that I wasn't just hallucinating and that I really did do things in that game and not just "troll" as Thresh was saying or "throw" as Diana was saying.

It was depressing and I've written too much about it. Look how long this stupid post is.