Thursday, October 3, 2013

The Importance of Roles: Individual Mid & Late Game Roles

Everyone knows the current meta revolves mostly around roles. How in depth you understand why certain champions tend to do well where isn't really important now but I also am assuming most people know lanes typically have certain roles. But when you're in champion select, calling out lanes isn't enough coordination to avoid redundancies on your team.

Think of roles as fitting into two categories: What are you expected to do by "yourself" (Mostly during laning phase)? What are you expected to do with the team?

The basics of each lane are hopefully obvious. Farm up while denying the opponent farm, secure their tower while protecting your own, help nearby allies, etc. But a lot of people miss what they're supposed to be doing mid and late game in-between team fights: Warding; Farming; Defending; Shopping; Securing Objectives (Pushing, Buffs, Dragon, Baron, Shut Downs, Forcing Team Fights).

People forget that essentially any role and champion can do these things. Some require at least one other person and some champions and roles are better than others at certain things but the most obvious case of missed opportunities between team fights is lack of warding (Usually at the expense of splitting limited farm among too many people to really help anyone).

Splitting up to do different things between team fights isn't necessarily suicide but does require strong map awareness (Read wards). If you want to push and there isn't enough ward coverage, you'll probably need another person on wards for a bit. Yes, more often than not this does mean someone besides the support has to buy wards.

When setting up for a team fight, it's important to think of who, where, when, and why. You wont be able to see who is where and when they're going to be in the fight without good map awareness so why take a chance?

Farming and buffs late game should usually be reserved for those that get the best use out of the gold or benefits (Either the under leveled/ineffective at their role or the strongest carry). Running to a lane to take farm that your ADC just as easily could take to finish your 2nd Warmog's doesn't help your team. A jungler refusing to give blue to his mana hungry APC can be directly responsible for most of the missed kills in the next team fight. But don't refuse to farm if the opportunity is right. Letting creeps go is not only wasteful but can result in the lane being pushed and losing objectives.

Defending is one of those things people will have different opinions about no matter what. In general, 3 more dead champions than the other team should result in an objective (taking a tower, shutting someone down, etc). If you can't trade an objective when you lose an objective, you're losing. Don't get confused and think that losing two towers for killing 3 opponents and grabbing a tower is a neutral exchange.

The amount of farm needed to equate an objective is pretty drastic. If you're saving a tower from a creep wave while only two enemies take a tower, theoretically anything you do would be a loss. In any other scenario involving farming vs defending, you're directly contributing to your team's loss by not defending. 3 enemies on a tower means someone has to defend. Ideally, if you kill all 3 you can take another objective or if 2 people can stall/successfully defend the tower, the rest of your team should be able to take an objective.

Nothing frustrates me more than someone not being around for a team fight or slowing the team down from capitalizing with a team fight because they're shopping. Fucking wait until there's down time. It's one thing to run for a carry to run back and get a Mejai's or something ridiculous before mowing down mid but if your team is in their nexus and you have more than 10% health and are heading back to spawn, you better fucking disconnected.

League of Legends is about objectives. You can go 20/0/15 and still lose. Why? Because the enemy took more or an equal amount of towers and capitalized. You win League of Legends by taking the enemy nexus. You have to break down their nexus towers, at least enemy one inhibitor, that inhibitor's tower, and all the enemy towers in that inhibitor's lane. Super creeps can take the nexus towers and nexus if the enemy doesn't intervene. If you're not doing something to help your team take a tower, inhibitor, or distract the enemy from your creeps, you need to be protecting your towers, inhibitors, or creeps.

Unless you're a carry, farming doesn't directly help your team accomplish its main objective. Denying your opponent farm does hurt your opponent from accomplishing theirs. If you're a bruiser and you're rolling mid game, help feed your carries or win the game before their carries get rolling. Letting people free farm because you're uselessly wandering or dead helps your opponent win main objectives and thus the game. Don't be afraid of dying but be aware of when your team can cover for you if you do. It should take you 3 deaths before they secure your lane's tower.

I know I covered a lot here but the importance of what everyone should be doing and when is vital for the explanation of both kinds of roles which I'll cover later.

How much time should be devoted to League?

Since lolking.net's "charts" down so I can't do my piece on some of the Champions with the lowest win rate and why, I suppose I should do a brief update of why I haven't been posting as much as old wind bag (Stephen).

I haven't been playing League. In fact, I uninstalled it.

I'm in school right now and at the beginning of each quarter I usually try to distance myself from distractions for a few weeks. This quarter I'm also doing NaNoWriMo and working weekday nights.

Honestly, I don't really know where the balance point is for me and League. I'm sure a lot of people have this problem especially those who know a lot of people that play. A lot of the issue comes from the fact that games are so long but so frequently thrown, carried by unbalanced teammates, or victims of unbalanced match making. To that end, it almost doesn't make sense to play anything but ranked since going through two independent matchmakings stretches the problem out for longer.

So I guess the question boils down to: Can you improve and advance in League by never "practicing" outside of ranked?

I'll have to get back to that another time.

Wednesday, October 2, 2013

Going for the Gold Part XI: Recovering

After playing League of Legends for over two years and accumulating over a thousand normal games, I finally entered ranked play. In my own, totally objective, assessment, I am skilled enough for Gold. My placement matches disagreed, and threw me into Bronze II. This is the story of my attempt to prove them wrong. This is Going for the Gold.

Well, by now you know the drill. I took a bit of a break after plummeting to 2 LP in Bronze I, but I recently came back. I've completed seven Ranked games since then...

Game 1 as Sivir
Our team: Sivir (ADC), Cassiopeia (support), Malzahar (mid), Lee Sin (jungle), Maokai (top)
Their team: Renekton (top), Fizz (mid), Draven (ADC), Janna (support), Amumu (jungle)
I was terrified that the Cassiopeia support would backfire on me, but we won lane. I didn't catch any outright trolling on the enemy team, but they fell behind and ended up surrendering early on.
K/D/A: 2/1/2

Game 2 as Udyr
Our team: Udyr (jungle), Varus (ADC), Cho'Gath (top), Lux (support), Brand (mid)
Their team: Hecarim (jungle), Caitlyn (ADC), Teemo (top), Nami (support), Twisted Fate (mid)
I got coerced into jungling, kind of. It's not that I mind, it's that I wanted to win. Well, our bot lane struggled and our top lane was completely trounced, but I picked up some kills and helped Brand pick up even more. He got fed and carried. I had a neutral K/D in the end because I started getting destroyed by their fed Caitlyn before I could reach anyone with Udyr's melee-only capability. I went from 8/3 to 8/8. Still, we won.
K/D/A: 8/8/6
Udyr W:L ratio: 3:1

Game 3 as Maokai
Our team: Maokai (jungle), Kassadin (mid), Corki (ADC), Sona (support), Akali (top)
Their team: Jax (top), Master Yi (jungle), Ezreal (ADC), Karma (mid), Volibear (support)
Another jungle game for me, but it became my first Ranked Maokai win, so I was thrilled. This would actually have been a very easy game, but Akali fed the crap out of Jax. Kassadin and Corki were huge jerks, so the only person I liked in this game was our Sona. Jax ended up killing any of us pretty easily, but we were ahead enough against the rest of his team that we still pulled it off.
K/D/A: 4/5/15
Maokai W:L ratio: 1:4

Game 4 as Karthus
Our team: Karthus (mid), Olaf (top), Nasus (jungle), Graves (troll), Vayne (ADC)
Their team: Jarvan (jungle), Viktor (mid), Singed (top), Leona (support), Sivir (ADC)
The Graves player had last pick and hadn't been communicating in the lobby. Apparently he didn't want to support, so he decided to play a different game: "Compete against Vayne in bot lane, then pretend she's the toxic player in the allchat." I had my hands full with a strong Viktor player (the new skin made him momentarily popular, it seems), but I was Karthus, so it was fine. But our bot lane was dominated enough that we fell behind on objectives. With Sivir and Singed to split-push we fell even further behind. Graves was spamming the allchat with caps lock lies about our Vayne. We lost, of course. Well, I'd won three in a row and wasn't expecting to be able to keep it up forever. Does Riot have special androids that join queues with me and activate "troll mode" when I play Karthus? I mean, that's crazy talk. But I can't prove it doesn't happen...
K/D/A: 8/3/7
Karthus W:L ratio: 13:15

Game 5 as Sona
Our team: Sona (support), Viktor (mid), Garen (top), Olaf (jungle), Caitlyn (ADC)
Their team: Hecarim (jungle), Sivir (ADC), Mordekaiser (top), Diana (mid), Blitzcrank (support)
I was last pick and our enthusiastic Caitlyn player seemed to think I should play Sona. I acquiesced. Caitlyn was too aggressive, but that managed to get her some unlikely-seeming kills, even if she died to get them. I ended up having another one of my awesome Sona games, which started to wear them down. Hecarim attempted to use ganks to bully us and ruin our positioning for teamfights, but I blocked some of that with my ult. It started out fairly even (their top was crushing ours, while we were a bit ahead elsewhere), but turned into a great game for our team.
K/D/A: 5/0/13

Game 6 as Sona
Our team: Sona (support), Singed (top), Elise (jungle), Fizz (mid), Caitlyn (ADC)
Their team: Warwick (jungle), Mordekaiser (mid), Corki (ADC), Fiddlesticks (support), Olaf (top)
The Caitlyn player from the previous game asked to duo queue with me. This person was sort of odd, seemingly wanting to always play Caitlyn and always ban Corki and Fizz. Things were going poorly for us from the start, but I figured I'd just keep healing and try to hold Corki and Fiddlesticks off until we could get strong enough to outpoke them. Then our Elise came in, with less than full health, for a psychotic gank when Corki and Fiddlesticks weren't even overextending. Elise got killed while Caitlyn chased Fiddlesticks down the lane. I tried to save Elise, being too far back to save Caitlyn. Corki killed all three of us, and then the rage commenced. I think mid and jungle might have been a duo queue, because they raged about all three of the other players, despite not doing well themselves. The game was a total disaster.
K/D/A: 0/8/12
Sona W:L: 4:3

Game 7 as Sivir
Our team: Sivir (ADC), Wukong (top), Lux (mid), Diana (jungle), Leona (support)
Their team: Akali (mid), Pantheon (top), Xin Zhao (jungle), Nami (support), Ezreal (ADC)
I don't want to be too hyperbolic about this one. Anyway, let's see. On the downside: Wukong being an asshole in the pre-game lobby spamming about how we needed to give him top because he's smurfing and blah blah blah I added him to my ignore list before the game even started, Diana being a pompous idiot about my inability to kill the Akali she was chasing through our jungle with no wards, and Leona having to take a phone call and not really paying attention to the game for the first part of it. On the upside: me. No really, I was being outfarmed by Ezreal and ganked by Xin Zhao at first, but then I decided to win, so I did.
K/D/A: 9/3/5
Sivir W:L: 6:6

Lifetime W:L: 43:46
Current LP: 33